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en.bu.WreckingBallHero

en.bu.WreckingBallHero

Inherits from: en.Bullet

Fields

NameType
fromWeapontool.weap.WreckingBall
isGoingBackToHeroBool
glowInnerColorI32
glowOuterColorI32
enemiesKilledI32
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@22400 setGoingBackToHero(en.bu.WreckingBallHero, Bool) → Void
  • f@22401 shootAtAngle(en.bu.WreckingBallHero, F64, F64, F64, F64) → Void
  • f@22402 setPosFluid(en.bu.WreckingBallHero, F64, F64) → Void
  • f@22403 initGfx(en.bu.WreckingBallHero) → Void
  • f@22404 hasAmmoToRetrieve(en.bu.WreckingBallHero) → Bool
  • f@22405 createAmmoDrop(en.bu.WreckingBallHero) → en.loot.Ammo
  • f@22406 onHitWall(en.bu.WreckingBallHero) → Void
  • f@22407 onTouchGround(en.bu.WreckingBallHero) → Void
  • f@22408 doGroundShake(en.bu.WreckingBallHero) → Void
  • f@22409 createFakeBulletSprite(en.bu.WreckingBallHero) → libs.heaps.slib.HSprite
  • f@22410 attachFakeBulletBounce(en.bu.WreckingBallHero) → Void
  • f@22411 _isOnScreen(en.bu.WreckingBallHero) → Bool
  • f@22412 getEntityCLIDS(en.bu.WreckingBallHero) → hl.types.ArrayBytes_Int
  • f@22413 getCLID(en.bu.WreckingBallHero) → I32

Bindings

  • static f@22399 __constructor__(en.bu.WreckingBallHero, Entity, tool.atk.AttackData, tool.weap.WreckingBall, F64, Bool, I32, I32) → Void