en.bu.WreckingBallHero
en.bu.WreckingBallHero
Inherits from: en.Bullet
Fields
| Name | Type | |
|---|---|---|
fromWeapon | tool.weap.WreckingBall | |
isGoingBackToHero | Bool | |
glowInnerColor | I32 | |
glowOuterColor | I32 | |
enemiesKilled | I32 | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@22400setGoingBackToHero(en.bu.WreckingBallHero, Bool) → Voidf@22401shootAtAngle(en.bu.WreckingBallHero, F64, F64, F64, F64) → Voidf@22402setPosFluid(en.bu.WreckingBallHero, F64, F64) → Voidf@22403initGfx(en.bu.WreckingBallHero) → Voidf@22404hasAmmoToRetrieve(en.bu.WreckingBallHero) → Boolf@22405createAmmoDrop(en.bu.WreckingBallHero) → en.loot.Ammof@22406onHitWall(en.bu.WreckingBallHero) → Voidf@22407onTouchGround(en.bu.WreckingBallHero) → Voidf@22408doGroundShake(en.bu.WreckingBallHero) → Voidf@22409createFakeBulletSprite(en.bu.WreckingBallHero) → libs.heaps.slib.HSpritef@22410attachFakeBulletBounce(en.bu.WreckingBallHero) → Voidf@22411_isOnScreen(en.bu.WreckingBallHero) → Boolf@22412getEntityCLIDS(en.bu.WreckingBallHero) → hl.types.ArrayBytes_Intf@22413getCLID(en.bu.WreckingBallHero) → I32
Bindings
- static
f@22399__constructor__(en.bu.WreckingBallHero, Entity, tool.atk.AttackData, tool.weap.WreckingBall, F64, Bool, I32, I32) → Void