en.mob.Blowgunner
en.mob.Blowgunner
Inherits from: en.Mob
Fields
| Name | Type | |
|---|---|---|
shootOffsetDist | F64 | |
shootOffsetX | F64 | |
shootOffsetY | F64 | |
shoot | tool.skill.OldMobSkill | |
teleJump | tool.skill.mobSkill.TeleJump | |
teleJumpInf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
jumpData | tool.skill.mobSkill.TeleJumpData | |
distAngMax | F64 | |
shootAng | Null | |
aimingSpot | tool.CPoint | |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@19814get_blowgunTracks(en.mob.Blowgunner) → hl.types.ArrayBytes_Intf@19815get_shootX(en.mob.Blowgunner) → F64f@19816get_shootY(en.mob.Blowgunner) → F64f@19817initGfx(en.mob.Blowgunner) → Voidf@19818getJumpingSpot(en.mob.Blowgunner) → Virtual[x, y]f@19819getAnimRatioFromAng(en.mob.Blowgunner, F64) → F64f@19820setAtkLoadAngle(en.mob.Blowgunner, F64) → Voidf@19821setAtkAngle(en.mob.Blowgunner, F64) → Voidf@19822initSkills(en.mob.Blowgunner) → Voidf@19823canBeHitBy(en.mob.Blowgunner, Entity) → Boolf@19824inDetectArea(en.mob.Blowgunner, Entity) → Boolf@19825postUpdate(en.mob.Blowgunner) → Voidf@19826fixedUpdate(en.mob.Blowgunner) → Voidf@19827onJumpEnd(en.mob.Blowgunner) → Voidf@19828onDamage(en.mob.Blowgunner, tool.atk.AttackData) → Voidf@19829abortTelejump(en.mob.Blowgunner) → Voidf@19830getAimingSpot(en.mob.Blowgunner) → tool.CPointf@19831getMoveSpeedMul(en.mob.Blowgunner) → F64f@19832behaviourAi(en.mob.Blowgunner) → Voidf@19833behaviour_platformPatrol(en.mob.Blowgunner) → Voidf@19834getEntityCLIDS(en.mob.Blowgunner) → hl.types.ArrayBytes_Intf@19835getCLID(en.mob.Blowgunner) → I32f@19836serialize(en.mob.Blowgunner, hxbit.Serializer) → Voidf@19837getSerializeSchema(en.mob.Blowgunner) → hxbit.Schemaf@19838unserializeInit(en.mob.Blowgunner) → Voidf@19839unserialize(en.mob.Blowgunner, hxbit.Serializer) → Void
Bindings
- static
f@19841__constructor__(en.mob.Blowgunner, pr.Level, I32, I32, I32, I32) → Void - static
f@19840create(pr.Level, I32, I32, I32, I32) → en.mob.Blowgunner