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shader.CombineLight

shader.CombineLight

Inherits from: h3d.shader.ScreenShader

Fields

NameType
enableLights__Bool
enableFog__Bool
lightFactor__F64
viewport__h3d.Vector
time__F64
ambient__h3d.Vector
colorTex__h3d.mat.Texture
depthTex__h3d.mat.Texture
lightTex__h3d.mat.Texture
splatterTex__h3d.mat.Texture
fogColor__h3d.Vector
fogScale__F64
fogTex__h3d.mat.Texture
fogUVSscale__h3d.Vector
fogSpeed__F64
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@31704 updateConstants(shader.CombineLight, hxsl.Globals) → Void
  • f@31705 getParamValue(shader.CombineLight, I32) → Dyn
  • f@31706 getParamFloatValue(shader.CombineLight, I32) → F64

Bindings

  • static f@31707 __constructor__(shader.CombineLight, h3d.mat.Texture) → Void