shader.CombineLight
shader.CombineLight
Inherits from: h3d.shader.ScreenShader
Fields
| Name | Type | |
|---|---|---|
enableLights__ | Bool | |
enableFog__ | Bool | |
lightFactor__ | F64 | |
viewport__ | h3d.Vector | |
time__ | F64 | |
ambient__ | h3d.Vector | |
colorTex__ | h3d.mat.Texture | |
depthTex__ | h3d.mat.Texture | |
lightTex__ | h3d.mat.Texture | |
splatterTex__ | h3d.mat.Texture | |
fogColor__ | h3d.Vector | |
fogScale__ | F64 | |
fogTex__ | h3d.mat.Texture | |
fogUVSscale__ | h3d.Vector | |
fogSpeed__ | F64 | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@31704updateConstants(shader.CombineLight, hxsl.Globals) → Voidf@31705getParamValue(shader.CombineLight, I32) → Dynf@31706getParamFloatValue(shader.CombineLight, I32) → F64
Bindings
- static
f@31707__constructor__(shader.CombineLight, h3d.mat.Texture) → Void