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level.disp.Swamp

level.disp.Swamp

Inherits from: level.BiomeDisp

Fields

NameType
sbWaterFxlibs.heaps.slib.HSpriteBatch
sbPollenFxlibs.heaps.slib.HSpriteBatch
sbDisplaceFxlibs.heaps.slib.HSpriteBatch
waterZoneshl.types.ArrayObj
parallaxVFillNameString
reflectedShadershl.types.ArrayObj
lowerWaterLevelF64
toUpdatehl.types.ArrayObj
insectPointshl.types.ArrayObj
flyingInsectshl.types.ArrayObj
meatFlieshl.types.ArrayObj
glowShadershader.GlowKey
watershl.types.ArrayObj
waterXF64
waterYF64
waterSurfaceYF64
waterHeightF64
swampSeqI32

Protos

  • f@33411 getTreeBase(level.disp.Swamp, level.Room) → level.Room
  • f@33412 render(level.disp.Swamp) → Void
  • f@33413 addFountain(level.disp.Swamp, I32, I32) → Void
  • f@33414 decorateRoom(level.disp.Swamp, level.Room) → Void
  • f@33415 decorateZone(level.disp.Swamp, level.DecoZone) → Void
  • f@33416 decorateLevel(level.disp.Swamp) → Void
  • f@33417 renderFloorStamps(level.disp.Swamp) → Void
  • f@33418 update(level.disp.Swamp) → Void
  • f@33419 postUpdate(level.disp.Swamp) → Void
  • f@33420 parallaxHFill(level.disp.Swamp, ParallaxGroup, hl.types.ArrayObj, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], Fun, Fun, Ref, h2d.Tile) → Void
  • f@33421 getParallaxOnAddCallback(level.disp.Swamp, ParallaxGroup, hl.types.ArrayObj, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Fun
  • f@33422 initCloudShader(level.disp.Swamp) → Void
  • f@33423 onAddParallax(level.disp.Swamp, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], Parallax, ParallaxGroup) → Void
  • f@33424 getStampWallThreshold(level.disp.Swamp) → F64
  • f@33425 onAddWallJunk(level.disp.Swamp, Virtual[id, name, once, tile], F64, F64, I32, I32, I32, I32) → Void
  • f@33426 isValidForPlants(level.disp.Swamp, I32, I32) → Bool
  • f@33427 updateBiomeFx(level.disp.Swamp) → Void
  • f@33428 onDispose(level.disp.Swamp) → Void
  • f@33429 renderFrontCorner(level.disp.Swamp, libs.tilemap.CornerType, I32, I32, I32, I32, Bool) → Void
  • f@33430 addWater(level.disp.Swamp) → Void
  • f@33431 renderBackground(level.disp.Swamp) → Void
  • f@33432 addWallDeco(level.disp.Swamp, I32) → Void
  • f@33433 renderForeground(level.disp.Swamp) → Void
  • f@33434 initZones(level.disp.Swamp) → Void
  • f@33435 addSuspendedCage(level.disp.Swamp, I32, I32, I32) → Void
  • f@33436 addTreeHole(level.disp.Swamp, level.DecoZone) → Void
  • f@33437 createInsects(level.disp.Swamp, level.disp.InsectType, I32) → Void
  • f@33438 resetInsect(level.disp.Swamp, Virtual[cd, dx, dy, hbe, type]) → Void

Bindings

  • static f@33410 __constructor__(level.disp.Swamp, pr.Level, level.LevelMap) → Void