level.disp.StiltVillage
level.disp.StiltVillage
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
waterBounds | h2d.col.Bounds | |
floorBounds | h2d.col.Bounds | |
horizonY | F64 | |
reflectY | F64 | |
frontY | F64 | |
boats | hl.types.ArrayObj | |
sbWaterFx | libs.heaps.slib.HSpriteBatch | |
cloudGroups | hl.types.ArrayObj | |
glowShader | shader.GlowKey |
Protos
f@33387render(level.disp.StiltVillage) → Voidf@33388addWater(level.disp.StiltVillage) → Voidf@33389decorateRoom(level.disp.StiltVillage, level.Room) → Voidf@33390decorateLevel(level.disp.StiltVillage) → Voidf@33391decorateZone(level.disp.StiltVillage, level.DecoZone) → Voidf@33392isTransparent(level.disp.StiltVillage, I32, I32, I32, I32, Null) → Boolf@33393decorateSides(level.disp.StiltVillage) → Voidf@33394decorateInvisibleCollRoofs(level.disp.StiltVillage) → Voidf@33395renderFloorStamps(level.disp.StiltVillage) → Voidf@33396addCliffLights(level.disp.StiltVillage) → Voidf@33397postUpdate(level.disp.StiltVillage) → Voidf@33398renderBackground(level.disp.StiltVillage) → Voidf@33399renderForeground(level.disp.StiltVillage) → Voidf@33400reloadRenderConf(level.disp.StiltVillage) → Void
Bindings
- static
f@33386__constructor__(level.disp.StiltVillage, pr.Level, level.LevelMap) → Void