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level.disp.StiltVillage

level.disp.StiltVillage

Inherits from: level.BiomeDisp

Fields

NameType
waterBoundsh2d.col.Bounds
floorBoundsh2d.col.Bounds
horizonYF64
reflectYF64
frontYF64
boatshl.types.ArrayObj
sbWaterFxlibs.heaps.slib.HSpriteBatch
cloudGroupshl.types.ArrayObj
glowShadershader.GlowKey

Protos

  • f@33387 render(level.disp.StiltVillage) → Void
  • f@33388 addWater(level.disp.StiltVillage) → Void
  • f@33389 decorateRoom(level.disp.StiltVillage, level.Room) → Void
  • f@33390 decorateLevel(level.disp.StiltVillage) → Void
  • f@33391 decorateZone(level.disp.StiltVillage, level.DecoZone) → Void
  • f@33392 isTransparent(level.disp.StiltVillage, I32, I32, I32, I32, Null) → Bool
  • f@33393 decorateSides(level.disp.StiltVillage) → Void
  • f@33394 decorateInvisibleCollRoofs(level.disp.StiltVillage) → Void
  • f@33395 renderFloorStamps(level.disp.StiltVillage) → Void
  • f@33396 addCliffLights(level.disp.StiltVillage) → Void
  • f@33397 postUpdate(level.disp.StiltVillage) → Void
  • f@33398 renderBackground(level.disp.StiltVillage) → Void
  • f@33399 renderForeground(level.disp.StiltVillage) → Void
  • f@33400 reloadRenderConf(level.disp.StiltVillage) → Void

Bindings

  • static f@33386 __constructor__(level.disp.StiltVillage, pr.Level, level.LevelMap) → Void