level.disp.QueenArena
level.disp.QueenArena
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
biome | String | |
flameFxBefore | hl.types.ArrayObj | |
flameFxBehind | hl.types.ArrayObj | |
flameFxUnder | hl.types.ArrayObj | |
parallaxFireFront | Parallax | |
sbFireFront | libs.heaps.slib.HSpriteBatch | |
frontInf | Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible] | |
fireDarkColor | I32 | |
fireLightColor | I32 | |
parallaxComets | Parallax | |
sbComets | libs.heaps.slib.HSpriteBatch | |
cometsInf | Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible] | |
parallaxToRotate | hl.types.ArrayObj | |
paddingBefore | F64 | |
paddingAfter | F64 |
Protos
f@33264render(level.disp.QueenArena) → Voidf@33265initParallaxFXSpritebatch(level.disp.QueenArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], h2d.Tile) → Virtual[p, sb]f@33266renderParallax(level.disp.QueenArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], String) → Voidf@33267onAddParallax(level.disp.QueenArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], Parallax, ParallaxGroup) → Voidf@33268addLoreDeco(level.disp.QueenArena, level.Marker, I32, I32, Null, Null, Null, Null, Fun, Null, Null, Ref, Ref) → Voidf@33269renderFrontCorners(level.disp.QueenArena) → Voidf@33270renderWaterPools(level.disp.QueenArena) → Voidf@33271addCliffLights(level.disp.QueenArena) → Voidf@33272invLerp(level.disp.QueenArena, F64, F64, F64, Ref) → F64f@33273updateBiomeFx(level.disp.QueenArena) → Voidf@33274update(level.disp.QueenArena) → Voidf@33275postUpdate(level.disp.QueenArena) → Voidf@33276onDispose(level.disp.QueenArena) → Void
Bindings
- static
f@33263__constructor__(level.disp.QueenArena, pr.Level, level.LevelMap, String) → Void