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level.disp.QueenArena

level.disp.QueenArena

Inherits from: level.BiomeDisp

Fields

NameType
biomeString
flameFxBeforehl.types.ArrayObj
flameFxBehindhl.types.ArrayObj
flameFxUnderhl.types.ArrayObj
parallaxFireFrontParallax
sbFireFrontlibs.heaps.slib.HSpriteBatch
frontInfVirtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]
fireDarkColorI32
fireLightColorI32
parallaxCometsParallax
sbCometslibs.heaps.slib.HSpriteBatch
cometsInfVirtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]
parallaxToRotatehl.types.ArrayObj
paddingBeforeF64
paddingAfterF64

Protos

  • f@33264 render(level.disp.QueenArena) → Void
  • f@33265 initParallaxFXSpritebatch(level.disp.QueenArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], h2d.Tile) → Virtual[p, sb]
  • f@33266 renderParallax(level.disp.QueenArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], String) → Void
  • f@33267 onAddParallax(level.disp.QueenArena, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], Parallax, ParallaxGroup) → Void
  • f@33268 addLoreDeco(level.disp.QueenArena, level.Marker, I32, I32, Null, Null, Null, Null, Fun, Null, Null, Ref, Ref) → Void
  • f@33269 renderFrontCorners(level.disp.QueenArena) → Void
  • f@33270 renderWaterPools(level.disp.QueenArena) → Void
  • f@33271 addCliffLights(level.disp.QueenArena) → Void
  • f@33272 invLerp(level.disp.QueenArena, F64, F64, F64, Ref) → F64
  • f@33273 updateBiomeFx(level.disp.QueenArena) → Void
  • f@33274 update(level.disp.QueenArena) → Void
  • f@33275 postUpdate(level.disp.QueenArena) → Void
  • f@33276 onDispose(level.disp.QueenArena) → Void

Bindings

  • static f@33263 __constructor__(level.disp.QueenArena, pr.Level, level.LevelMap, String) → Void