tool.bossRush.BossRushMode
tool.bossRush.BossRushMode
Fields
| Name | Type | |
|---|---|---|
game | pr.Game | |
currentBossArray | hl.types.ArrayObj | |
currentStageBosses | hl.types.ArrayObj | |
currentBossRushData | Virtual[bossData, state] | |
nextBossRushData | Virtual[bossData, state] | |
length | tool.bossRush.BossRushModeLength | |
rseed | libs.Rand | |
endLoots | hl.types.ArrayObj | |
flawless | Bool | |
currentStage | I32 | |
mainTier | String | |
difficulty | tool.bossRush.BossRushModeDifficulty | |
disabledItems | hl.types.ArrayObj | |
customRoute | hl.types.ArrayObj | |
skippedStage | I32 | |
| static | LAST_STAGE | I32 |
| static | getBossLifePrctModifier | Fun |
Protos
f@5084get_isCustomRoute(tool.bossRush.BossRushMode) → Boolf@5085get_isActualBossModified(tool.bossRush.BossRushMode) → Boolf@5086init(tool.bossRush.BossRushMode, tool.bossRush.BossRushModeLength, tool.bossRush.BossRushModeDifficulty, hl.types.ArrayObj) → Voidf@5087initDisabledItems(tool.bossRush.BossRushMode) → Voidf@5088isItemDisabled(tool.bossRush.BossRushMode, String) → Boolf@5089incrementStage(tool.bossRush.BossRushMode) → Voidf@5090registerBoss(tool.bossRush.BossRushMode, Virtual[type, isAlive, applyBossRushModifier]) → Voidf@5091bossHitHero(tool.bossRush.BossRushMode) → Boolf@5092getLength(tool.bossRush.BossRushMode) → tool.bossRush.BossRushModeLengthf@5093getDifficulty(tool.bossRush.BossRushMode) → tool.bossRush.BossRushModeDifficultyf@5094onBossDeath(tool.bossRush.BossRushMode, Virtual[type, isAlive, applyBossRushModifier], Ref) → Voidf@5095extractLootsFromMob(tool.bossRush.BossRushMode, en.Mob) → Voidf@5096isLastBossOfStage(tool.bossRush.BossRushMode) → Boolf@5097hasBossRemaining(tool.bossRush.BossRushMode, Virtual[type, isAlive, applyBossRushModifier]) → Boolf@5098isOver(tool.bossRush.BossRushMode) → Boolf@5099getCdbStageData(tool.bossRush.BossRushMode, Null) → Virtual[baseLootLevel, bosses, id, longModeLength, name]f@5100getAvailableBosses(tool.bossRush.BossRushMode) → hl.types.ArrayObjf@5101getNextLevelId(tool.bossRush.BossRushMode) → Stringf@5102getEstimatedScrollUpsAtStage(tool.bossRush.BossRushMode, I32) → I32f@5103getScrollRepartition(tool.bossRush.BossRushMode) → Virtual[toString, set, remove, keys, iterator, get, exists]f@5104onUpgradePick(tool.bossRush.BossRushMode, tool.InventItem) → Voidf@5105canGenerateArmory(tool.bossRush.BossRushMode) → Boolf@5106getTierDoor(tool.bossRush.BossRushMode) → en.inter.door.TriggeredDoorf@5107onLevelActivated(tool.bossRush.BossRushMode) → Voidf@5108onLevelStructEnd(tool.bossRush.BossRushMode, Bool) → Voidf@5109getItemLevel(tool.bossRush.BossRushMode) → I32f@5110shouldPerkResetBeFree(tool.bossRush.BossRushMode) → Boolf@5111shouldHaveLegMultiTreasure(tool.bossRush.BossRushMode) → Boolf@5112shouldHaveZDoorAfterBoss(tool.bossRush.BossRushMode) → Boolf@5113getRewardLoots(tool.bossRush.BossRushMode) → hl.types.ArrayObj
Bindings
- static
f@5115__constructor__(tool.bossRush.BossRushMode, pr.Game) → Void - static
f@5114getBossLifePrctModifier() → F64