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en.inter.npc.SewerCreature

en.inter.npc.SewerCreature

Inherits from: en.inter.Npc

Fields

NameType
isPresentBool
talkDoneBool
willShowBool
walllibs.heaps.slib.HSprite
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@19234 initSpeechDeck(en.inter.npc.SewerCreature) → Void
  • f@19235 onCooldownEnd(en.inter.npc.SewerCreature, String, I32) → Void
  • f@19236 init(en.inter.npc.SewerCreature) → Void
  • f@19237 initGfx(en.inter.npc.SewerCreature) → Void
  • f@19238 onOutOfGameChange(en.inter.npc.SewerCreature) → Void
  • f@19239 leave(en.inter.npc.SewerCreature) → Void
  • f@19240 show(en.inter.npc.SewerCreature, Ref) → Void
  • f@19241 doQuickSay(en.inter.npc.SewerCreature) → Void
  • f@19242 onActivate(en.inter.npc.SewerCreature, en.Hero, Bool) → Void
  • f@19243 canGreet(en.inter.npc.SewerCreature, en.Hero) → Bool
  • f@19244 onGreet(en.inter.npc.SewerCreature, en.Hero) → Void
  • f@19245 angryRandomPhrase(en.inter.npc.SewerCreature) → Void
  • f@19246 angryRandomEndPhrase(en.inter.npc.SewerCreature) → Void
  • f@19247 onEndCinematic(en.inter.npc.SewerCreature, GameCinematic) → Void
  • f@19248 updateProgress(en.inter.npc.SewerCreature) → Void
  • f@19249 onFocus(en.inter.npc.SewerCreature) → Void
  • f@19250 disposeGfx(en.inter.npc.SewerCreature) → Void
  • f@19251 fixedUpdate(en.inter.npc.SewerCreature) → Void
  • f@19252 postUpdate(en.inter.npc.SewerCreature) → Void
  • f@19253 getCLID(en.inter.npc.SewerCreature) → I32
  • f@19254 serialize(en.inter.npc.SewerCreature, hxbit.Serializer) → Void
  • f@19255 getSerializeSchema(en.inter.npc.SewerCreature) → hxbit.Schema
  • f@19256 unserialize(en.inter.npc.SewerCreature, hxbit.Serializer) → Void
  • f@19257 getEntityCLIDS(en.inter.npc.SewerCreature) → hl.types.ArrayBytes_Int

Bindings

  • static f@19258 __constructor__(en.inter.npc.SewerCreature, pr.Level, level.Room) → Void