en.inter.npc.SewerCreature
en.inter.npc.SewerCreature
Inherits from: en.inter.Npc
Fields
| Name | Type | |
|---|---|---|
isPresent | Bool | |
talkDone | Bool | |
willShow | Bool | |
wall | libs.heaps.slib.HSprite | |
| static | __clid | I32 |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@19234initSpeechDeck(en.inter.npc.SewerCreature) → Voidf@19235onCooldownEnd(en.inter.npc.SewerCreature, String, I32) → Voidf@19236init(en.inter.npc.SewerCreature) → Voidf@19237initGfx(en.inter.npc.SewerCreature) → Voidf@19238onOutOfGameChange(en.inter.npc.SewerCreature) → Voidf@19239leave(en.inter.npc.SewerCreature) → Voidf@19240show(en.inter.npc.SewerCreature, Ref) → Voidf@19241doQuickSay(en.inter.npc.SewerCreature) → Voidf@19242onActivate(en.inter.npc.SewerCreature, en.Hero, Bool) → Voidf@19243canGreet(en.inter.npc.SewerCreature, en.Hero) → Boolf@19244onGreet(en.inter.npc.SewerCreature, en.Hero) → Voidf@19245angryRandomPhrase(en.inter.npc.SewerCreature) → Voidf@19246angryRandomEndPhrase(en.inter.npc.SewerCreature) → Voidf@19247onEndCinematic(en.inter.npc.SewerCreature, GameCinematic) → Voidf@19248updateProgress(en.inter.npc.SewerCreature) → Voidf@19249onFocus(en.inter.npc.SewerCreature) → Voidf@19250disposeGfx(en.inter.npc.SewerCreature) → Voidf@19251fixedUpdate(en.inter.npc.SewerCreature) → Voidf@19252postUpdate(en.inter.npc.SewerCreature) → Voidf@19253getCLID(en.inter.npc.SewerCreature) → I32f@19254serialize(en.inter.npc.SewerCreature, hxbit.Serializer) → Voidf@19255getSerializeSchema(en.inter.npc.SewerCreature) → hxbit.Schemaf@19256unserialize(en.inter.npc.SewerCreature, hxbit.Serializer) → Voidf@19257getEntityCLIDS(en.inter.npc.SewerCreature) → hl.types.ArrayBytes_Int
Bindings
- static
f@19258__constructor__(en.inter.npc.SewerCreature, pr.Level, level.Room) → Void