spine.Skeleton
spine.Skeleton
Fields
| Name | Type | |
|---|---|---|
data | spine.SkeletonData | |
bones | hl.types.ArrayObj | |
slots | hl.types.ArrayObj | |
drawOrder | hl.types.ArrayObj | |
ikConstraints | hl.types.ArrayObj | |
transformConstraints | hl.types.ArrayObj | |
pathConstraints | hl.types.ArrayObj | |
cache | hl.types.ArrayObj | |
cacheReset | hl.types.ArrayObj | |
skin | spine.Skin | |
color | spine.support.graphics.Color | |
time | F64 | |
flipX | Bool | |
flipY | Bool | |
x | F64 | |
y | F64 |
Protos
f@9180sortBone(spine.Skeleton, spine.Bone) → Voidf@9181sortReset(spine.Skeleton, hl.types.ArrayObj) → Voidf@9182getBones(spine.Skeleton) → hl.types.ArrayObjf@9183findBone(spine.Skeleton, String) → spine.Bonef@9184findSlot(spine.Skeleton, String) → spine.Slotf@9185getAttachment(spine.Skeleton, I32, String) → spine.attachments.Attachment
Bindings
- static
f@9230__constructor__(spine.Skeleton, spine.SkeletonData) → Void