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spine.Skeleton

spine.Skeleton

Fields

NameType
dataspine.SkeletonData
boneshl.types.ArrayObj
slotshl.types.ArrayObj
drawOrderhl.types.ArrayObj
ikConstraintshl.types.ArrayObj
transformConstraintshl.types.ArrayObj
pathConstraintshl.types.ArrayObj
cachehl.types.ArrayObj
cacheResethl.types.ArrayObj
skinspine.Skin
colorspine.support.graphics.Color
timeF64
flipXBool
flipYBool
xF64
yF64

Protos

  • f@9180 sortBone(spine.Skeleton, spine.Bone) → Void
  • f@9181 sortReset(spine.Skeleton, hl.types.ArrayObj) → Void
  • f@9182 getBones(spine.Skeleton) → hl.types.ArrayObj
  • f@9183 findBone(spine.Skeleton, String) → spine.Bone
  • f@9184 findSlot(spine.Skeleton, String) → spine.Slot
  • f@9185 getAttachment(spine.Skeleton, I32, String) → spine.attachments.Attachment

Bindings

  • static f@9230 __constructor__(spine.Skeleton, spine.SkeletonData) → Void