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en.mob.Medusa

en.mob.Medusa

Inherits from: en.mob.Boss

Fields

NameType
headSnakesInfVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
headSnakesAreatool.Area
gorgonLookAtktool.skill.OldMobSkill
tailWhipAtktool.skill.OldMobSkill
frenzyAtktool.skill.OldMobSkill
frenzyFollowUpAtktool.skill.OldMobSkill
frenzyFollowUpAnimSuffixeshl.types.ArrayObj
frenzyFollowUpAnimIdI32
frenzyFollowUpCurSuffixString
frenzyMissedI32
frenzyMissedMaxI32
frenzyDirToHeroI32
headSnakeslibs.heaps.slib.HSprite
lookDarknessh2d.Graphics
lookAtkFxlibs.heaps.HParticle
sightConeh2d.Graphics
sightConeHeightF64
isPlayingDeathAnimBool
sbFxlibs.heaps.slib.HSpriteBatch
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@12274 get_headX(en.mob.Medusa) → F64
  • f@12275 get_headY(en.mob.Medusa) → F64
  • f@12276 canBeElite(en.mob.Medusa) → Bool
  • f@12277 setElite(en.mob.Medusa, Bool) → Void
  • f@12278 init(en.mob.Medusa) → Void
  • f@12279 setReady(en.mob.Medusa) → Void
  • f@12280 changeDirAnim(en.mob.Medusa) → Void
  • f@12281 initGfx(en.mob.Medusa) → Void
  • f@12282 initSkills(en.mob.Medusa) → Void
  • f@12283 initSpeechDeck(en.mob.Medusa) → Void
  • f@12284 fixedUpdate(en.mob.Medusa) → Void
  • f@12285 postUpdate(en.mob.Medusa) → Void
  • f@12286 spriteUpdate(en.mob.Medusa) → Void
  • f@12287 dispose(en.mob.Medusa) → Void
  • f@12288 onCooldownEnd(en.mob.Medusa, String, I32) → Void
  • f@12289 medusaLookUpdate(en.mob.Medusa) → Void
  • f@12290 medusaLookEnd(en.mob.Medusa) → Void
  • f@12291 updateSightCone(en.mob.Medusa) → Void
  • f@12292 tryStopFrenzyAttack(en.mob.Medusa) → Void
  • f@12293 prepareheadSnakes(en.mob.Medusa) → Void
  • f@12294 executeheadSnakes(en.mob.Medusa) → Void
  • f@12295 tryToPreventDeath(en.mob.Medusa, tool.atk.AttackData, F64) → Bool
  • f@12296 kill(en.mob.Medusa) → Void
  • f@12297 onDie(en.mob.Medusa) → Void
  • f@12298 tpHeroBackToTraining(en.mob.Medusa) → Void
  • f@12299 disposeGfx(en.mob.Medusa) → Void
  • f@12300 getCLID(en.mob.Medusa) → I32
  • f@12301 serialize(en.mob.Medusa, hxbit.Serializer) → Void
  • f@12302 getSerializeSchema(en.mob.Medusa) → hxbit.Schema
  • f@12303 unserializeInit(en.mob.Medusa) → Void
  • f@12304 unserialize(en.mob.Medusa, hxbit.Serializer) → Void
  • f@12305 getEntityCLIDS(en.mob.Medusa) → hl.types.ArrayBytes_Int

Bindings

  • static f@12307 __constructor__(en.mob.Medusa, pr.Level, I32, I32, I32, I32) → Void
  • static f@12306 create(pr.Level, I32, I32, I32, I32) → en.mob.Medusa