en.mob.Medusa
en.mob.Medusa
Inherits from: en.mob.Boss
Fields
| Name | Type | |
|---|---|---|
headSnakesInf | Virtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease] | |
headSnakesArea | tool.Area | |
gorgonLookAtk | tool.skill.OldMobSkill | |
tailWhipAtk | tool.skill.OldMobSkill | |
frenzyAtk | tool.skill.OldMobSkill | |
frenzyFollowUpAtk | tool.skill.OldMobSkill | |
frenzyFollowUpAnimSuffixes | hl.types.ArrayObj | |
frenzyFollowUpAnimId | I32 | |
frenzyFollowUpCurSuffix | String | |
frenzyMissed | I32 | |
frenzyMissedMax | I32 | |
frenzyDirToHero | I32 | |
headSnakes | libs.heaps.slib.HSprite | |
lookDarkness | h2d.Graphics | |
lookAtkFx | libs.heaps.HParticle | |
sightCone | h2d.Graphics | |
sightConeHeight | F64 | |
isPlayingDeathAnim | Bool | |
sbFx | libs.heaps.slib.HSpriteBatch | |
| static | __clid | I32 |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@12274get_headX(en.mob.Medusa) → F64f@12275get_headY(en.mob.Medusa) → F64f@12276canBeElite(en.mob.Medusa) → Boolf@12277setElite(en.mob.Medusa, Bool) → Voidf@12278init(en.mob.Medusa) → Voidf@12279setReady(en.mob.Medusa) → Voidf@12280changeDirAnim(en.mob.Medusa) → Voidf@12281initGfx(en.mob.Medusa) → Voidf@12282initSkills(en.mob.Medusa) → Voidf@12283initSpeechDeck(en.mob.Medusa) → Voidf@12284fixedUpdate(en.mob.Medusa) → Voidf@12285postUpdate(en.mob.Medusa) → Voidf@12286spriteUpdate(en.mob.Medusa) → Voidf@12287dispose(en.mob.Medusa) → Voidf@12288onCooldownEnd(en.mob.Medusa, String, I32) → Voidf@12289medusaLookUpdate(en.mob.Medusa) → Voidf@12290medusaLookEnd(en.mob.Medusa) → Voidf@12291updateSightCone(en.mob.Medusa) → Voidf@12292tryStopFrenzyAttack(en.mob.Medusa) → Voidf@12293prepareheadSnakes(en.mob.Medusa) → Voidf@12294executeheadSnakes(en.mob.Medusa) → Voidf@12295tryToPreventDeath(en.mob.Medusa, tool.atk.AttackData, F64) → Boolf@12296kill(en.mob.Medusa) → Voidf@12297onDie(en.mob.Medusa) → Voidf@12298tpHeroBackToTraining(en.mob.Medusa) → Voidf@12299disposeGfx(en.mob.Medusa) → Voidf@12300getCLID(en.mob.Medusa) → I32f@12301serialize(en.mob.Medusa, hxbit.Serializer) → Voidf@12302getSerializeSchema(en.mob.Medusa) → hxbit.Schemaf@12303unserializeInit(en.mob.Medusa) → Voidf@12304unserialize(en.mob.Medusa, hxbit.Serializer) → Voidf@12305getEntityCLIDS(en.mob.Medusa) → hl.types.ArrayBytes_Int
Bindings
- static
f@12307__constructor__(en.mob.Medusa, pr.Level, I32, I32, I32, I32) → Void - static
f@12306create(pr.Level, I32, I32, I32, I32) → en.mob.Medusa