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en.mob.Bomber

en.mob.Bomber

Inherits from: en.Mob

Fields

NameType
diveSkilltool.skill.OldMobSkill
diveSkillInfosVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
diveSkillAreatool.Area
flySkilltool.skill.OldSkill
flyInfosVirtual[allowInAir, allowSameSkillNearby, breachResistance, charge, chargeAnim, chargeAnimSpd, coolDown, disableAnnounceFx, execAnim, execAnimSpd, fxId, hitFrame, id, ignoreGlobalCD, lockAiAfter, manual, power, props, radius, sfxCharge, sfxHit, sfxRelease]
onFrontBool
flightTimeF64
isFlyingBool
flyTotool.CPoint
diveHeiF64
targetUndercoverSF64
staticcreateFun
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@8142 initGfx(en.mob.Bomber) → Void
  • f@8143 setElite(en.mob.Bomber, Bool) → Void
  • f@8144 get_shootX(en.mob.Bomber) → F64
  • f@8145 initSkills(en.mob.Bomber) → Void
  • f@8146 onDamage(en.mob.Bomber, tool.atk.AttackData) → Void
  • f@8147 postUpdate(en.mob.Bomber) → Void
  • f@8148 startFlight(en.mob.Bomber) → Void
  • f@8149 stopFlight(en.mob.Bomber, Bool) → Void
  • f@8150 inDetectArea(en.mob.Bomber, Entity) → Bool
  • f@8151 onStep(en.mob.Bomber) → Void
  • f@8152 onLand(en.mob.Bomber, F64) → Void
  • f@8153 behaviourAi(en.mob.Bomber) → Void
  • f@8154 fixedUpdate(en.mob.Bomber) → Void
  • f@8155 getEntityCLIDS(en.mob.Bomber) → hl.types.ArrayBytes_Int
  • f@8156 getCLID(en.mob.Bomber) → I32
  • f@8157 serialize(en.mob.Bomber, hxbit.Serializer) → Void
  • f@8158 getSerializeSchema(en.mob.Bomber) → hxbit.Schema
  • f@8159 unserializeInit(en.mob.Bomber) → Void
  • f@8160 unserialize(en.mob.Bomber, hxbit.Serializer) → Void

Bindings

  • static f@8162 __constructor__(en.mob.Bomber, pr.Level, I32, I32, I32, I32) → Void
  • static f@8161 create(pr.Level, I32, I32, I32, I32) → en.mob.Bomber