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h3d.mat.Texture

h3d.mat.Texture

Fields

NameType
tVirtual[mips, res, rt, view]
memh3d.impl.MemoryManager
idI32
nameString
widthI32
heightI32
flagsI32
formathxd.PixelFormat
lastFrameI32
bitsI32
waitLoadshl.types.ArrayObj
mipMaph3d.mat.MipMap
filterh3d.mat.Filter
wraph3d.mat.Wrap
reallocFun
depthBufferh3d.mat.DepthBuffer
staticUIDI32
staticnativeFormathxd.PixelFormat
staticfromPixelsFun
staticfromColorFun
staticdefaultCubeTextureFun

Protos

  • f@1249 get_layerCount(h3d.mat.Texture) → I32
  • f@1250 alloc(h3d.mat.Texture) → Void
  • f@1251 preventAutoDispose(h3d.mat.Texture) → Void
  • f@1252 toString(h3d.mat.Texture) → String
  • f@1253 setName(h3d.mat.Texture, String) → Void
  • f@1254 set_mipMap(h3d.mat.Texture, h3d.mat.MipMap) → h3d.mat.MipMap
  • f@1255 set_filter(h3d.mat.Texture, h3d.mat.Filter) → h3d.mat.Filter
  • f@1256 set_wrap(h3d.mat.Texture, h3d.mat.Wrap) → h3d.mat.Wrap
  • f@1257 resize(h3d.mat.Texture, I32, I32) → Void
  • f@1258 clear(h3d.mat.Texture, I32, Ref, Null) → Void
  • f@1259 checkMipMapGen(h3d.mat.Texture, I32, I32) → Void
  • f@1260 uploadBitmap(h3d.mat.Texture, hxd.BitmapData, Ref, Ref) → Void
  • f@1261 uploadPixels(h3d.mat.Texture, hxd.Pixels, Ref, Ref) → Void
  • f@1262 dispose(h3d.mat.Texture) → Void
  • f@1263 capturePixels(h3d.mat.Texture, Ref, Ref) → hxd.Pixels
  • f@1264 __string(h3d.mat.Texture) → Bytes

Bindings

  • static f@1340 __constructor__(h3d.mat.Texture, I32, I32, hl.types.ArrayObj, hxd.PixelFormat, Virtual[__alloc]) → Void
  • static f@1339 defaultCubeTexture() → h3d.mat.Texture
  • static f@1338 fromColor(I32, Null, Virtual[__alloc]) → h3d.mat.Texture
  • static f@1337 fromPixels(hxd.Pixels, Virtual[__alloc]) → h3d.mat.Texture