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en.ThrowingAxeEntity

en.ThrowingAxeEntity

Inherits from: Entity

Fields

NameType
weapontool.Weapon
infosVirtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2]
attackDatatool.atk.AttackData
originCxI32
originCyI32
lastCxI32
lastCyI32
isGoingDownBool
canTouchBool
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@21690 set_canTouch(en.ThrowingAxeEntity, Bool) → Bool
  • f@21691 updateStatus(en.ThrowingAxeEntity) → Void
  • f@21692 get_targetSprPosY(en.ThrowingAxeEntity) → F64
  • f@21693 shouldSave(en.ThrowingAxeEntity) → Bool
  • f@21694 canApplyRepelling(en.ThrowingAxeEntity) → Bool
  • f@21695 initSprite(en.ThrowingAxeEntity, libs.heaps.slib.SpriteLib, String, Null, Null, Null, Null, Null, h3d.mat.Texture) → Void
  • f@21696 initGfx(en.ThrowingAxeEntity) → Void
  • f@21697 onTouch(en.ThrowingAxeEntity, Entity) → Void
  • f@21698 onTouchValidEntity(en.ThrowingAxeEntity, Entity) → Void
  • f@21699 onOutOfGameChange(en.ThrowingAxeEntity) → Void
  • f@21700 onLeaveMap(en.ThrowingAxeEntity) → Void
  • f@21701 fixedUpdate(en.ThrowingAxeEntity) → Void
  • f@21702 postUpdate(en.ThrowingAxeEntity) → Void
  • f@21703 getCLID(en.ThrowingAxeEntity) → I32
  • f@21704 getEntityCLIDS(en.ThrowingAxeEntity) → hl.types.ArrayBytes_Int

Bindings

  • static f@21689 __constructor__(en.ThrowingAxeEntity, Entity, tool.Weapon, F64) → Void