en.ThrowingAxeEntity
en.ThrowingAxeEntity
Inherits from: Entity
Fields
| Name | Type | |
|---|---|---|
weapon | tool.Weapon | |
infos | Virtual[ambiantDesc, castCD, cellCost, commonProps, dlc, droppable, gameplayDesc, group, icon, id, legendAffixes, moneyCost, name, props, synergy, tags, tier1, tier2] | |
attackData | tool.atk.AttackData | |
originCx | I32 | |
originCy | I32 | |
lastCx | I32 | |
lastCy | I32 | |
isGoingDown | Bool | |
canTouch | Bool | |
| static | __clid | I32 |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@21690set_canTouch(en.ThrowingAxeEntity, Bool) → Boolf@21691updateStatus(en.ThrowingAxeEntity) → Voidf@21692get_targetSprPosY(en.ThrowingAxeEntity) → F64f@21693shouldSave(en.ThrowingAxeEntity) → Boolf@21694canApplyRepelling(en.ThrowingAxeEntity) → Boolf@21695initSprite(en.ThrowingAxeEntity, libs.heaps.slib.SpriteLib, String, Null, Null, Null, Null, Null, h3d.mat.Texture) → Voidf@21696initGfx(en.ThrowingAxeEntity) → Voidf@21697onTouch(en.ThrowingAxeEntity, Entity) → Voidf@21698onTouchValidEntity(en.ThrowingAxeEntity, Entity) → Voidf@21699onOutOfGameChange(en.ThrowingAxeEntity) → Voidf@21700onLeaveMap(en.ThrowingAxeEntity) → Voidf@21701fixedUpdate(en.ThrowingAxeEntity) → Voidf@21702postUpdate(en.ThrowingAxeEntity) → Voidf@21703getCLID(en.ThrowingAxeEntity) → I32f@21704getEntityCLIDS(en.ThrowingAxeEntity) → hl.types.ArrayBytes_Int
Bindings
- static
f@21689__constructor__(en.ThrowingAxeEntity, Entity, tool.Weapon, F64) → Void