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level.disp.SwampHeart

level.disp.SwampHeart

Inherits from: level.BiomeDisp

Fields

NameType
waterh2d.col.Bounds
horizonYF64
mainYF64
frontYF64
boatshl.types.ArrayObj
sbWaterFxlibs.heaps.slib.HSpriteBatch
sbPollenFxlibs.heaps.slib.HSpriteBatch
sbDisplaceFxlibs.heaps.slib.HSpriteBatch
mTickVfxToplibs.heaps.slib.HSpriteBatch
mTickVfxNormallibs.heaps.slib.HSpriteBatch
parallaxVFillNameString
flyingInsectshl.types.ArrayObj
swampSeqI32

Protos

  • f@19319 render(level.disp.SwampHeart) → Void
  • f@19320 addWater(level.disp.SwampHeart) → Void
  • f@19321 decorateRoom(level.disp.SwampHeart, level.Room) → Void
  • f@19322 renderForeground(level.disp.SwampHeart) → Void
  • f@19323 update(level.disp.SwampHeart) → Void
  • f@19324 postUpdate(level.disp.SwampHeart) → Void
  • f@19325 parallaxHFill(level.disp.SwampHeart, ParallaxGroup, hl.types.ArrayObj, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible], Fun, Fun, Ref, h2d.Tile) → Void
  • f@19326 getParallaxOnAddCallback(level.disp.SwampHeart, ParallaxGroup, hl.types.ArrayObj, Virtual[blendMode, color, fill, innerGlow, isCloud, layer, name, outerGlow, pivotX, pivotY, position, props, reflected, scaling, scatter, scrollX, scrollY, tileName, visible]) → Fun
  • f@19327 initCloudShader(level.disp.SwampHeart) → Void
  • f@19328 updateBiomeFx(level.disp.SwampHeart) → Void
  • f@19329 onDispose(level.disp.SwampHeart) → Void
  • f@19330 renderBackground(level.disp.SwampHeart) → Void
  • f@19331 addWallDeco(level.disp.SwampHeart, I32) → Void
  • f@19332 createInsects(level.disp.SwampHeart, level.disp.InsectType, I32) → Void
  • f@19333 resetInsect(level.disp.SwampHeart, Virtual[cd, dx, dy, hbe, type]) → Void

Bindings

  • static f@19334 __constructor__(level.disp.SwampHeart, pr.Level, level.LevelMap) → Void