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tool.weap.AlucardShield

tool.weap.AlucardShield

Inherits from: tool.weap.BaseShield

Fields

No fields.

Protos

  • f@35187 initSkill(tool.weap.AlucardShield, I32, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease], tool.WeaponSkill) → Void
  • f@35188 parryForS(tool.weap.AlucardShield, F64) → Void
  • f@35189 dynOnFxFrame(tool.weap.AlucardShield, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35190 onExecute(tool.weap.AlucardShield) → Bool
  • f@35191 hitFromWeapon(tool.weap.AlucardShield, Entity, Ref) → Void
  • f@35192 isLastCycle(tool.weap.AlucardShield) → Bool
  • f@35193 onShieldEndParry(tool.weap.AlucardShield) → Void
  • f@35194 onShieldBlock(tool.weap.AlucardShield, tool.atk.AttackData, Bool) → Void
  • f@35195 counterGrenade(tool.weap.AlucardShield, en.Grenade) → Void
  • f@35196 fixedUpdate(tool.weap.AlucardShield) → Void
  • f@35197 postUpdate(tool.weap.AlucardShield) → Void

Bindings

  • static f@35198 __constructor__(tool.weap.AlucardShield, en.Hero, tool.InventItem) → Void