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en.bu.GodAxeBullet

en.bu.GodAxeBullet

Inherits from: en.Bullet

Fields

NameType
rotF64
rotDirI32
weapontool.weap.GodAxeWeapon
retinashl.types.ArrayObj
glowColInI32
glowColOutI32
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@22051 playBlockSound(en.bu.GodAxeBullet) → Void
  • f@22052 init(en.bu.GodAxeBullet) → Void
  • f@22053 initGfx(en.bu.GodAxeBullet) → Void
  • f@22054 onOutOfGameChange(en.bu.GodAxeBullet) → Void
  • f@22055 dispose(en.bu.GodAxeBullet) → Void
  • f@22057 initAmmo(en.bu.GodAxeBullet, en.loot.Ammo) → Void
  • f@22058 postUpdate(en.bu.GodAxeBullet) → Void
  • f@22059 fixedUpdate(en.bu.GodAxeBullet) → Void
  • f@22060 getEntityCLIDS(en.bu.GodAxeBullet) → hl.types.ArrayBytes_Int
  • f@22061 getCLID(en.bu.GodAxeBullet) → I32
  • f@22062 serialize(en.bu.GodAxeBullet, hxbit.Serializer) → Void
  • f@22063 getSerializeSchema(en.bu.GodAxeBullet) → hxbit.Schema
  • f@22064 unserialize(en.bu.GodAxeBullet, hxbit.Serializer) → Void

Bindings

  • f@22056 onBlock(en.bu.GodAxeBullet, Bool) → Void
  • static f@22050 __constructor__(en.bu.GodAxeBullet, en.Hero, tool.atk.AttackData, tool.weap.GodAxeWeapon, F64, F64, I32, I32) → Void