en.bu.GodAxeBullet
en.bu.GodAxeBullet
Inherits from: en.Bullet
Fields
| Name | Type | |
|---|---|---|
rot | F64 | |
rotDir | I32 | |
weapon | tool.weap.GodAxeWeapon | |
retinas | hl.types.ArrayObj | |
glowColIn | I32 | |
glowColOut | I32 | |
| static | __eclids | hl.types.ArrayBytes_Int |
| static | __clid | I32 |
Protos
f@22051playBlockSound(en.bu.GodAxeBullet) → Voidf@22052init(en.bu.GodAxeBullet) → Voidf@22053initGfx(en.bu.GodAxeBullet) → Voidf@22054onOutOfGameChange(en.bu.GodAxeBullet) → Voidf@22055dispose(en.bu.GodAxeBullet) → Voidf@22057initAmmo(en.bu.GodAxeBullet, en.loot.Ammo) → Voidf@22058postUpdate(en.bu.GodAxeBullet) → Voidf@22059fixedUpdate(en.bu.GodAxeBullet) → Voidf@22060getEntityCLIDS(en.bu.GodAxeBullet) → hl.types.ArrayBytes_Intf@22061getCLID(en.bu.GodAxeBullet) → I32f@22062serialize(en.bu.GodAxeBullet, hxbit.Serializer) → Voidf@22063getSerializeSchema(en.bu.GodAxeBullet) → hxbit.Schemaf@22064unserialize(en.bu.GodAxeBullet, hxbit.Serializer) → Void
Bindings
f@22056onBlock(en.bu.GodAxeBullet, Bool) → Void- static
f@22050__constructor__(en.bu.GodAxeBullet, en.Hero, tool.atk.AttackData, tool.weap.GodAxeWeapon, F64, F64, I32, I32) → Void