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level.struct.TopClockTower

level.struct.TopClockTower

Inherits from: level.LevelStruct

Fields

No fields.

Protos

  • f@32479 buildMainRooms(level.struct.TopClockTower) → level.RoomNode
  • f@32480 finalize(level.struct.TopClockTower) → Void
  • f@32481 addTeleports(level.struct.TopClockTower) → Void

Bindings

  • static f@32482 __constructor__(level.struct.TopClockTower, User, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], libs.Rand) → Void