h3d.pass.ColorMatrixShader
h3d.pass.ColorMatrixShader
Inherits from: h3d.shader.ScreenShader
Fields
| Name | Type | |
|---|---|---|
texture__ | h3d.mat.Texture | |
matrix__ | h3d.Matrix | |
useAlpha__ | Bool | |
useMask__ | Bool | |
maskInvert__ | Bool | |
hasSecondMatrix__ | Bool | |
matrix2__ | h3d.Matrix | |
mask__ | h3d.mat.Texture | |
maskMatA__ | h3d.Vector | |
maskMatB__ | h3d.Vector | |
maskPower__ | F64 | |
maskChannel__ | h3d.Vector | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@30707updateConstants(h3d.pass.ColorMatrixShader, hxsl.Globals) → Voidf@30708getParamValue(h3d.pass.ColorMatrixShader, I32) → Dynf@30709getParamFloatValue(h3d.pass.ColorMatrixShader, I32) → F64
Bindings
- static
f@30710__constructor__(h3d.pass.ColorMatrixShader) → Void