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h3d.pass.ColorMatrixShader

h3d.pass.ColorMatrixShader

Inherits from: h3d.shader.ScreenShader

Fields

NameType
texture__h3d.mat.Texture
matrix__h3d.Matrix
useAlpha__Bool
useMask__Bool
maskInvert__Bool
hasSecondMatrix__Bool
matrix2__h3d.Matrix
mask__h3d.mat.Texture
maskMatA__h3d.Vector
maskMatB__h3d.Vector
maskPower__F64
maskChannel__h3d.Vector
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@30707 updateConstants(h3d.pass.ColorMatrixShader, hxsl.Globals) → Void
  • f@30708 getParamValue(h3d.pass.ColorMatrixShader, I32) → Dyn
  • f@30709 getParamFloatValue(h3d.pass.ColorMatrixShader, I32) → F64

Bindings

  • static f@30710 __constructor__(h3d.pass.ColorMatrixShader) → Void