level.disp.TopClockTower
level.disp.TopClockTower
Inherits from: level.BiomeDisp
Fields
| Name | Type | |
|---|---|---|
speedMult | F64 | |
oldSpeedMult | F64 | |
biome | String | |
clockX | I32 | |
clockY | I32 | |
minutePointer | libs.heaps.slib.HSprite | |
hourPointer | libs.heaps.slib.HSprite | |
runes | hl.types.ArrayObj | |
angccFixed | F64 | |
circleClockFixed | libs.heaps.slib.HSprite | |
angccRotating | F64 | |
circleClockRotating | libs.heaps.slib.HSprite | |
gears | hl.types.ArrayObj | |
clockIsBroken | Bool | |
bossRoom | level.Room | |
lc | level.Marker | |
sbAlcovesTorches | libs.heaps.slib.HSpriteBatch |
Protos
f@12641decorateRoom(level.disp.TopClockTower, level.Room) → Voidf@12642decorateZone(level.disp.TopClockTower, level.DecoZone) → Voidf@12643addAlcoves(level.disp.TopClockTower, level.DecoZone) → Voidf@12644renderBackWalls(level.disp.TopClockTower) → Voidf@12645createHoleGrid(level.disp.TopClockTower, level.Room, hl.types.ArrayObj) → hl.types.ArrayObjf@12646renderFloorStamps(level.disp.TopClockTower) → Voidf@12647render(level.disp.TopClockTower) → Voidf@12648renderBackGround(level.disp.TopClockTower) → Voidf@12649postUpdate(level.disp.TopClockTower) → Voidf@12650clear(level.disp.TopClockTower) → Voidf@12651onDispose(level.disp.TopClockTower) → Void
Bindings
- static
f@12652__constructor__(level.disp.TopClockTower, pr.Level, level.LevelMap, String) → Void