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level.disp.TopClockTower

level.disp.TopClockTower

Inherits from: level.BiomeDisp

Fields

NameType
speedMultF64
oldSpeedMultF64
biomeString
clockXI32
clockYI32
minutePointerlibs.heaps.slib.HSprite
hourPointerlibs.heaps.slib.HSprite
runeshl.types.ArrayObj
angccFixedF64
circleClockFixedlibs.heaps.slib.HSprite
angccRotatingF64
circleClockRotatinglibs.heaps.slib.HSprite
gearshl.types.ArrayObj
clockIsBrokenBool
bossRoomlevel.Room
lclevel.Marker
sbAlcovesTorcheslibs.heaps.slib.HSpriteBatch

Protos

  • f@12641 decorateRoom(level.disp.TopClockTower, level.Room) → Void
  • f@12642 decorateZone(level.disp.TopClockTower, level.DecoZone) → Void
  • f@12643 addAlcoves(level.disp.TopClockTower, level.DecoZone) → Void
  • f@12644 renderBackWalls(level.disp.TopClockTower) → Void
  • f@12645 createHoleGrid(level.disp.TopClockTower, level.Room, hl.types.ArrayObj) → hl.types.ArrayObj
  • f@12646 renderFloorStamps(level.disp.TopClockTower) → Void
  • f@12647 render(level.disp.TopClockTower) → Void
  • f@12648 renderBackGround(level.disp.TopClockTower) → Void
  • f@12649 postUpdate(level.disp.TopClockTower) → Void
  • f@12650 clear(level.disp.TopClockTower) → Void
  • f@12651 onDispose(level.disp.TopClockTower) → Void

Bindings

  • static f@12652 __constructor__(level.disp.TopClockTower, pr.Level, level.LevelMap, String) → Void