Skip to content

en.bu.JavelinAmmo

en.bu.JavelinAmmo

Inherits from: Entity

Fields

NameType
drF64
angF64
shakeRotSpdF64
baseAngF64
snapOffVirtual[dir, ox, oy]
stuckInWallBool
fromMoben.mob.JavelinSnake
glowInnerColorI32
glowOuterColorI32
static__clidI32
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@20493 initGfx(en.bu.JavelinAmmo) → Void
  • f@20494 stickInWall(en.bu.JavelinAmmo, en.Bullet) → Void
  • f@20495 onTouchGround(en.bu.JavelinAmmo) → Void
  • f@20496 onOutOfGameChange(en.bu.JavelinAmmo) → Void
  • f@20497 onFatalFallStart(en.bu.JavelinAmmo, Ref) → Void
  • f@20498 onLeaveMap(en.bu.JavelinAmmo) → Void
  • f@20499 postUpdate(en.bu.JavelinAmmo) → Void
  • f@20500 fixedUpdate(en.bu.JavelinAmmo) → Void
  • f@20501 getCLID(en.bu.JavelinAmmo) → I32
  • f@20502 serialize(en.bu.JavelinAmmo, hxbit.Serializer) → Void
  • f@20503 getSerializeSchema(en.bu.JavelinAmmo) → hxbit.Schema
  • f@20504 unserializeInit(en.bu.JavelinAmmo) → Void
  • f@20505 unserialize(en.bu.JavelinAmmo, hxbit.Serializer) → Void
  • f@20506 getEntityCLIDS(en.bu.JavelinAmmo) → hl.types.ArrayBytes_Int

Bindings

  • static f@20507 __constructor__(en.bu.JavelinAmmo, pr.Level, I32, I32, Entity, I32, I32) → Void