en.bu.JavelinAmmo
en.bu.JavelinAmmo
Inherits from: Entity
Fields
| Name | Type | |
|---|---|---|
dr | F64 | |
ang | F64 | |
shakeRotSpd | F64 | |
baseAng | F64 | |
snapOff | Virtual[dir, ox, oy] | |
stuckInWall | Bool | |
fromMob | en.mob.JavelinSnake | |
glowInnerColor | I32 | |
glowOuterColor | I32 | |
| static | __clid | I32 |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@20493initGfx(en.bu.JavelinAmmo) → Voidf@20494stickInWall(en.bu.JavelinAmmo, en.Bullet) → Voidf@20495onTouchGround(en.bu.JavelinAmmo) → Voidf@20496onOutOfGameChange(en.bu.JavelinAmmo) → Voidf@20497onFatalFallStart(en.bu.JavelinAmmo, Ref) → Voidf@20498onLeaveMap(en.bu.JavelinAmmo) → Voidf@20499postUpdate(en.bu.JavelinAmmo) → Voidf@20500fixedUpdate(en.bu.JavelinAmmo) → Voidf@20501getCLID(en.bu.JavelinAmmo) → I32f@20502serialize(en.bu.JavelinAmmo, hxbit.Serializer) → Voidf@20503getSerializeSchema(en.bu.JavelinAmmo) → hxbit.Schemaf@20504unserializeInit(en.bu.JavelinAmmo) → Voidf@20505unserialize(en.bu.JavelinAmmo, hxbit.Serializer) → Voidf@20506getEntityCLIDS(en.bu.JavelinAmmo) → hl.types.ArrayBytes_Int
Bindings
- static
f@20507__constructor__(en.bu.JavelinAmmo, pr.Level, I32, I32, Entity, I32, I32) → Void