tool.weap.Anathema
tool.weap.Anathema
Inherits from: tool.Weapon
Fields
No fields.
Protos
f@35199get_shootY(tool.weap.Anathema) → F64f@35200updateAmmoHud(tool.weap.Anathema) → Voidf@35201onExecute(tool.weap.Anathema) → Boolf@35202postUpdate(tool.weap.Anathema) → Voidf@35203dynOnFxFrame(tool.weap.Anathema, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@35204dynOnAttackAnim(tool.weap.Anathema, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
Bindings
- static
f@35205__constructor__(tool.weap.Anathema, en.Hero, tool.InventItem) → Void