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tool.weap.Anathema

tool.weap.Anathema

Inherits from: tool.Weapon

Fields

No fields.

Protos

  • f@35199 get_shootY(tool.weap.Anathema) → F64
  • f@35200 updateAmmoHud(tool.weap.Anathema) → Void
  • f@35201 onExecute(tool.weap.Anathema) → Bool
  • f@35202 postUpdate(tool.weap.Anathema) → Void
  • f@35203 dynOnFxFrame(tool.weap.Anathema, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@35204 dynOnAttackAnim(tool.weap.Anathema, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void

Bindings

  • static f@35205 __constructor__(tool.weap.Anathema, en.Hero, tool.InventItem) → Void