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en.bu.MobThrowingAxe

en.bu.MobThrowingAxe

Inherits from: en.Bullet

Fields

NameType
rotF64
rotDirI32
accelF64
comingBackBool
retinashl.types.ArrayObj
static__eclidshl.types.ArrayBytes_Int
static__clidI32

Protos

  • f@19671 init(en.bu.MobThrowingAxe) → Void
  • f@19672 initGfx(en.bu.MobThrowingAxe) → Void
  • f@19673 onOutOfGameChange(en.bu.MobThrowingAxe) → Void
  • f@19674 dispose(en.bu.MobThrowingAxe) → Void
  • f@19675 onHitWall(en.bu.MobThrowingAxe) → Void
  • f@19676 comeBack(en.bu.MobThrowingAxe) → Void
  • f@19677 reachMaxDist(en.bu.MobThrowingAxe) → Void
  • f@19679 postUpdate(en.bu.MobThrowingAxe) → Void
  • f@19680 fixedUpdate(en.bu.MobThrowingAxe) → Void
  • f@19681 getEntityCLIDS(en.bu.MobThrowingAxe) → hl.types.ArrayBytes_Int
  • f@19682 getCLID(en.bu.MobThrowingAxe) → I32
  • f@19683 serialize(en.bu.MobThrowingAxe, hxbit.Serializer) → Void
  • f@19684 getSerializeSchema(en.bu.MobThrowingAxe) → hxbit.Schema
  • f@19685 unserialize(en.bu.MobThrowingAxe, hxbit.Serializer) → Void

Bindings

  • f@19678 onBlock(en.bu.MobThrowingAxe, Bool) → Void
  • static f@19686 __constructor__(en.bu.MobThrowingAxe, en.Mob, tool.atk.AttackData, I32, F64) → Void