tool.weap.Tombstone
tool.weap.Tombstone
Inherits from: tool.Weapon
Fields
| Name | Type | |
|---|---|---|
modelNum | I32 | |
modelNumRandDeck | libs.RandDeck | |
doomSfx | hxd.res.Sound |
Protos
f@21728onExecute(tool.weap.Tombstone) → Boolf@21729doGlas(tool.weap.Tombstone, I32, hl.types.ArrayObj) → Voidf@21730checkMobStatus(tool.weap.Tombstone) → Voidf@21731initSkill(tool.weap.Tombstone, I32, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease], tool.WeaponSkill) → Voidf@21732hitFromWeapon(tool.weap.Tombstone, Entity, Ref) → Voidf@21733dynOnAttackAnim(tool.weap.Tombstone, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Voidf@21734set_cycle(tool.weap.Tombstone, I32) → I32f@21735onOwnerCooldownEnd(tool.weap.Tombstone, String, I32) → Void
Bindings
- static
f@21736__constructor__(tool.weap.Tombstone, en.Hero, tool.InventItem) → Void