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tool.weap.Tombstone

tool.weap.Tombstone

Inherits from: tool.Weapon

Fields

NameType
modelNumI32
modelNumRandDecklibs.RandDeck
doomSfxhxd.res.Sound

Protos

  • f@21728 onExecute(tool.weap.Tombstone) → Bool
  • f@21729 doGlas(tool.weap.Tombstone, I32, hl.types.ArrayObj) → Void
  • f@21730 checkMobStatus(tool.weap.Tombstone) → Void
  • f@21731 initSkill(tool.weap.Tombstone, I32, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease], tool.WeaponSkill) → Void
  • f@21732 hitFromWeapon(tool.weap.Tombstone, Entity, Ref) → Void
  • f@21733 dynOnAttackAnim(tool.weap.Tombstone, tool.WeaponSkill, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease]) → Void
  • f@21734 set_cycle(tool.weap.Tombstone, I32) → I32
  • f@21735 onOwnerCooldownEnd(tool.weap.Tombstone, String, I32) → Void

Bindings

  • static f@21736 __constructor__(tool.weap.Tombstone, en.Hero, tool.InventItem) → Void