en.bu.AnchorAmmo
en.bu.AnchorAmmo
Inherits from: Entity
Fields
| Name | Type | |
|---|---|---|
dr | F64 | |
ang | F64 | |
shakeRotSpd | F64 | |
baseAng | F64 | |
snapOff | Virtual[dir, ox, oy] | |
stuckInWall | Bool | |
fromMob | en.mob.AnchorGuy | |
glowInnerColor | I32 | |
glowOuterColor | I32 | |
| static | __clid | I32 |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@19544initGfx(en.bu.AnchorAmmo) → Voidf@19545stickInWall(en.bu.AnchorAmmo, en.Bullet) → Voidf@19546onTouchGround(en.bu.AnchorAmmo) → Voidf@19547onOutOfGameChange(en.bu.AnchorAmmo) → Voidf@19548onFatalFallStart(en.bu.AnchorAmmo, Ref) → Voidf@19549onLeaveMap(en.bu.AnchorAmmo) → Voidf@19550postUpdate(en.bu.AnchorAmmo) → Voidf@19551fixedUpdate(en.bu.AnchorAmmo) → Voidf@19552getCLID(en.bu.AnchorAmmo) → I32f@19553serialize(en.bu.AnchorAmmo, hxbit.Serializer) → Voidf@19554getSerializeSchema(en.bu.AnchorAmmo) → hxbit.Schemaf@19555unserializeInit(en.bu.AnchorAmmo) → Voidf@19556unserialize(en.bu.AnchorAmmo, hxbit.Serializer) → Voidf@19557getEntityCLIDS(en.bu.AnchorAmmo) → hl.types.ArrayBytes_Int
Bindings
- static
f@19558__constructor__(en.bu.AnchorAmmo, pr.Level, I32, I32, Entity, I32, I32) → Void