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tool.weap.ThrowingAxeWeapon

tool.weap.ThrowingAxeWeapon

Inherits from: tool.Weapon

Fields

No fields.

Protos

  • f@35885 get_shootY(tool.weap.ThrowingAxeWeapon) → F64
  • f@35886 initSkill(tool.weap.ThrowingAxeWeapon, I32, Virtual[animId, animSpd, area, breachBonus, canCrit, charge, coolDown, critMul, dynamicCharge, earlyCombo, fxId, fxProps, glowColor, hitFrame, lockCtrlAfter, onionSkinFrame, onionSkinOffX, power, props, sfxCharge, sfxHit, sfxProps, sfxRelease], tool.WeaponSkill) → Void
  • f@35887 updateAmmoHud(tool.weap.ThrowingAxeWeapon) → Void
  • f@35888 onExecute(tool.weap.ThrowingAxeWeapon) → Bool
  • f@35889 hitFromWeapon(tool.weap.ThrowingAxeWeapon, Entity, Ref) → Void

Bindings

  • static f@29086 __constructor__(tool.weap.ThrowingAxeWeapon, en.Hero, tool.InventItem) → Void