Skip to content

cine.LevelTransition

cine.LevelTransition

Inherits from: GameCinematic

Fields

NameType
mainIdString
maplevel.LevelMap
linkIdNull
multFadeF64
walkVirtual[exit, from, to]
climbVirtual[cx, cy, exit]
jumpVirtual[delay, exit, startCx, startCy]
heroPosAfterBossRuneReloadtool.CPoint
giveGentlemanAchievementBool
onLoadFun
onEnteredLevelFun
playAfterZDoorCineBool
staticgotoFun
staticgotoSubFun
staticreloadAfterBossRuneModifFun
staticgotoNoLoadingFun

Protos

  • f@9937 get_isADlcPLevel(cine.LevelTransition) → Bool
  • f@9938 loadNewLevel(cine.LevelTransition) → Void
  • f@9939 afterTransitionCine(cine.LevelTransition) → Void
  • f@9940 entranceWalk(cine.LevelTransition, I32, I32, en.inter.Exit) → Void
  • f@9941 entranceJump(cine.LevelTransition, I32, I32, en.inter.Exit) → Void

Bindings

  • static f@9968 __constructor__(cine.LevelTransition, String, level.LevelMap, Null, tool.CPoint, Ref) → Void
  • static f@9967 gotoNoLoading(String) → cine.LevelTransition
  • static f@9966 reloadAfterBossRuneModif(String, I32, I32) → cine.LevelTransition
  • static f@9965 gotoSub(level.LevelMap, Null) → cine.LevelTransition
  • static f@9964 goto(String) → cine.LevelTransition