cine.LevelTransition
cine.LevelTransition
Inherits from: GameCinematic
Fields
| Name | Type | |
|---|---|---|
mainId | String | |
map | level.LevelMap | |
linkId | Null | |
multFade | F64 | |
walk | Virtual[exit, from, to] | |
climb | Virtual[cx, cy, exit] | |
jump | Virtual[delay, exit, startCx, startCy] | |
heroPosAfterBossRuneReload | tool.CPoint | |
giveGentlemanAchievement | Bool | |
onLoad | Fun | |
onEnteredLevel | Fun | |
playAfterZDoorCine | Bool | |
| static | goto | Fun |
| static | gotoSub | Fun |
| static | reloadAfterBossRuneModif | Fun |
| static | gotoNoLoading | Fun |
Protos
f@9937get_isADlcPLevel(cine.LevelTransition) → Boolf@9938loadNewLevel(cine.LevelTransition) → Voidf@9939afterTransitionCine(cine.LevelTransition) → Voidf@9940entranceWalk(cine.LevelTransition, I32, I32, en.inter.Exit) → Voidf@9941entranceJump(cine.LevelTransition, I32, I32, en.inter.Exit) → Void
Bindings
- static
f@9968__constructor__(cine.LevelTransition, String, level.LevelMap, Null, tool.CPoint, Ref) → Void - static
f@9967gotoNoLoading(String) → cine.LevelTransition - static
f@9966reloadAfterBossRuneModif(String, I32, I32) → cine.LevelTransition - static
f@9965gotoSub(level.LevelMap, Null) → cine.LevelTransition - static
f@9964goto(String) → cine.LevelTransition