Skip to content h3d.scene.LightSystem
Fields
| Name | Type |
|---|
| maxLightsPerObject | I32 |
| ambientShader | hxsl.Shader |
| lightCount | I32 |
| ctx | h3d.scene.RenderContext |
| shadowLight | h3d.scene.Light |
| ambientLight | h3d.Vector |
| perPixelLighting | Bool |
Protos
f@6201 set_additiveLighting(h3d.scene.LightSystem, Bool) → Bool
f@6202 initLights(h3d.scene.LightSystem, h3d.scene.RenderContext) → Void
f@6203 initGlobals(h3d.scene.LightSystem, hxsl.Globals) → Void
f@6204 sortLight(h3d.scene.LightSystem, h3d.scene.Light, h3d.scene.Light) → I32
f@6205 computeLight(h3d.scene.LightSystem, h3d.scene.Object, hxsl.ShaderList) → hxsl.ShaderList
Bindings
- static
f@6206 __constructor__(h3d.scene.LightSystem) → Void