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h3d.scene.LightSystem

h3d.scene.LightSystem

Fields

NameType
maxLightsPerObjectI32
ambientShaderhxsl.Shader
lightCountI32
ctxh3d.scene.RenderContext
shadowLighth3d.scene.Light
ambientLighth3d.Vector
perPixelLightingBool

Protos

  • f@6201 set_additiveLighting(h3d.scene.LightSystem, Bool) → Bool
  • f@6202 initLights(h3d.scene.LightSystem, h3d.scene.RenderContext) → Void
  • f@6203 initGlobals(h3d.scene.LightSystem, hxsl.Globals) → Void
  • f@6204 sortLight(h3d.scene.LightSystem, h3d.scene.Light, h3d.scene.Light) → I32
  • f@6205 computeLight(h3d.scene.LightSystem, h3d.scene.Object, hxsl.ShaderList) → hxsl.ShaderList

Bindings

  • static f@6206 __constructor__(h3d.scene.LightSystem) → Void