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en.mob.AmazonSurvival

en.mob.AmazonSurvival

Inherits from: en.mob.AmazonBase

Fields

NameType
jumpDatatool.skill.mobSkill.TeleJumpData
isRunningBool
teleportPhaseBool
atkTypeen.mob.BallAtkType
ballAttackNoPullCountI32
tryToPreventDeathBoolBool
wreckingBallChainBool
needResetFromPosBool
firstBossFightPotionTakenBool
secondBossFightPotionTakenBool
chainHookRighttool.HookChainSurvival
chainHookLefttool.HookChainSurvival
walkingBool
ccMissedToCc2I32
ccNextIsCc2Bool
ccMissedCounterI32
ccTouchedBool
survivalBossRushModifiersVirtual[ccChargeMultiplier]
sbFxlibs.heaps.slib.HSpriteBatch
chainLeften.mob.AmazonSurvivalChain
chainRighten.mob.AmazonSurvivalChain
animTrackshaxe.ds.StringMap
static__clidI32
staticcreateFun
static__eclidshl.types.ArrayBytes_Int

Protos

  • f@7045 get_shootX(en.mob.AmazonSurvival) → F64
  • f@7046 get_shootY(en.mob.AmazonSurvival) → F64
  • f@7047 get_ballLeftTipTracks(en.mob.AmazonSurvival) → hl.types.ArrayBytes_Int
  • f@7048 get_ballRightTipTracks(en.mob.AmazonSurvival) → hl.types.ArrayBytes_Int
  • f@7049 get_handLeftTipTracks(en.mob.AmazonSurvival) → hl.types.ArrayBytes_Int
  • f@7050 get_handRightTipTracks(en.mob.AmazonSurvival) → hl.types.ArrayBytes_Int
  • f@7051 get_ballLeftX(en.mob.AmazonSurvival) → F64
  • f@7052 get_ballLeftY(en.mob.AmazonSurvival) → F64
  • f@7053 get_ballRightX(en.mob.AmazonSurvival) → F64
  • f@7054 get_ballRightY(en.mob.AmazonSurvival) → F64
  • f@7055 get_handLeftX(en.mob.AmazonSurvival) → F64
  • f@7056 get_handLeftY(en.mob.AmazonSurvival) → F64
  • f@7057 get_handRightX(en.mob.AmazonSurvival) → F64
  • f@7058 get_handRightY(en.mob.AmazonSurvival) → F64
  • f@7059 init(en.mob.AmazonSurvival) → Void
  • f@7060 registerToManager(en.mob.AmazonSurvival) → Void
  • f@7061 initGfx(en.mob.AmazonSurvival) → Void
  • f@7062 onCooldownEnd(en.mob.AmazonSurvival, String, I32) → Void
  • f@7063 initSkills(en.mob.AmazonSurvival) → Void
  • f@7064 chooseDestination(en.mob.AmazonSurvival) → Virtual[x, y]
  • f@7065 unlockAi(en.mob.AmazonSurvival) → Void
  • f@7066 bump(en.mob.AmazonSurvival, F64, F64, Null) → Void
  • f@7067 scream(en.mob.AmazonSurvival) → Void
  • f@7068 teleportIf(en.mob.AmazonSurvival) → Bool
  • f@7069 pullBack(en.mob.AmazonSurvival, en.mob.BallAtkType) → Void
  • f@7070 behaviourAi(en.mob.AmazonSurvival) → Void
  • f@7071 touchHeroWreckingBall(en.mob.AmazonSurvival) → Bool
  • f@7072 onFatalFallStart(en.mob.AmazonSurvival, Ref) → Void
  • f@7073 onLeaveMap(en.mob.AmazonSurvival) → Void
  • f@7074 destroy(en.mob.AmazonSurvival) → Void
  • f@7075 killWreckingBallAtq(en.mob.AmazonSurvival) → Void
  • f@7076 fixedUpdate(en.mob.AmazonSurvival) → Void
  • f@7077 preUpdate(en.mob.AmazonSurvival) → Void
  • f@7078 postUpdate(en.mob.AmazonSurvival) → Void
  • f@7079 onOutOfGameChange(en.mob.AmazonSurvival) → Void
  • f@7080 tryToPreventDeath(en.mob.AmazonSurvival, tool.atk.AttackData, F64) → Bool
  • f@7081 onDie(en.mob.AmazonSurvival) → Void
  • f@7082 applyBossRushModifier(en.mob.AmazonSurvival, Virtual[buff, cd, charge, delay, extraAtk, extraMob0, extraMob1, heal, invincibility, lock, max, mul, speed, teleportExit]) → Void
  • f@7083 disposeGfx(en.mob.AmazonSurvival) → Void
  • f@7084 getCLID(en.mob.AmazonSurvival) → I32
  • f@7085 serialize(en.mob.AmazonSurvival, hxbit.Serializer) → Void
  • f@7086 getSerializeSchema(en.mob.AmazonSurvival) → hxbit.Schema
  • f@7087 unserializeInit(en.mob.AmazonSurvival) → Void
  • f@7088 unserialize(en.mob.AmazonSurvival, hxbit.Serializer) → Void
  • f@7089 getEntityCLIDS(en.mob.AmazonSurvival) → hl.types.ArrayBytes_Int

Bindings

  • static f@7279 __constructor__(en.mob.AmazonSurvival, pr.Level, I32, I32, I32, I32, Bool) → Void
  • static f@7278 create(pr.Level, I32, I32, I32, I32, Bool) → en.mob.AmazonSurvival