en.mob.AmazonSurvival
en.mob.AmazonSurvival
Inherits from: en.mob.AmazonBase
Fields
| Name | Type | |
|---|---|---|
jumpData | tool.skill.mobSkill.TeleJumpData | |
isRunning | Bool | |
teleportPhase | Bool | |
atkType | en.mob.BallAtkType | |
ballAttackNoPullCount | I32 | |
tryToPreventDeathBool | Bool | |
wreckingBallChain | Bool | |
needResetFromPos | Bool | |
firstBossFightPotionTaken | Bool | |
secondBossFightPotionTaken | Bool | |
chainHookRight | tool.HookChainSurvival | |
chainHookLeft | tool.HookChainSurvival | |
walking | Bool | |
ccMissedToCc2 | I32 | |
ccNextIsCc2 | Bool | |
ccMissedCounter | I32 | |
ccTouched | Bool | |
survivalBossRushModifiers | Virtual[ccChargeMultiplier] | |
sbFx | libs.heaps.slib.HSpriteBatch | |
chainLeft | en.mob.AmazonSurvivalChain | |
chainRight | en.mob.AmazonSurvivalChain | |
animTracks | haxe.ds.StringMap | |
| static | __clid | I32 |
| static | create | Fun |
| static | __eclids | hl.types.ArrayBytes_Int |
Protos
f@7045get_shootX(en.mob.AmazonSurvival) → F64f@7046get_shootY(en.mob.AmazonSurvival) → F64f@7047get_ballLeftTipTracks(en.mob.AmazonSurvival) → hl.types.ArrayBytes_Intf@7048get_ballRightTipTracks(en.mob.AmazonSurvival) → hl.types.ArrayBytes_Intf@7049get_handLeftTipTracks(en.mob.AmazonSurvival) → hl.types.ArrayBytes_Intf@7050get_handRightTipTracks(en.mob.AmazonSurvival) → hl.types.ArrayBytes_Intf@7051get_ballLeftX(en.mob.AmazonSurvival) → F64f@7052get_ballLeftY(en.mob.AmazonSurvival) → F64f@7053get_ballRightX(en.mob.AmazonSurvival) → F64f@7054get_ballRightY(en.mob.AmazonSurvival) → F64f@7055get_handLeftX(en.mob.AmazonSurvival) → F64f@7056get_handLeftY(en.mob.AmazonSurvival) → F64f@7057get_handRightX(en.mob.AmazonSurvival) → F64f@7058get_handRightY(en.mob.AmazonSurvival) → F64f@7059init(en.mob.AmazonSurvival) → Voidf@7060registerToManager(en.mob.AmazonSurvival) → Voidf@7061initGfx(en.mob.AmazonSurvival) → Voidf@7062onCooldownEnd(en.mob.AmazonSurvival, String, I32) → Voidf@7063initSkills(en.mob.AmazonSurvival) → Voidf@7064chooseDestination(en.mob.AmazonSurvival) → Virtual[x, y]f@7065unlockAi(en.mob.AmazonSurvival) → Voidf@7066bump(en.mob.AmazonSurvival, F64, F64, Null) → Voidf@7067scream(en.mob.AmazonSurvival) → Voidf@7068teleportIf(en.mob.AmazonSurvival) → Boolf@7069pullBack(en.mob.AmazonSurvival, en.mob.BallAtkType) → Voidf@7070behaviourAi(en.mob.AmazonSurvival) → Voidf@7071touchHeroWreckingBall(en.mob.AmazonSurvival) → Boolf@7072onFatalFallStart(en.mob.AmazonSurvival, Ref) → Voidf@7073onLeaveMap(en.mob.AmazonSurvival) → Voidf@7074destroy(en.mob.AmazonSurvival) → Voidf@7075killWreckingBallAtq(en.mob.AmazonSurvival) → Voidf@7076fixedUpdate(en.mob.AmazonSurvival) → Voidf@7077preUpdate(en.mob.AmazonSurvival) → Voidf@7078postUpdate(en.mob.AmazonSurvival) → Voidf@7079onOutOfGameChange(en.mob.AmazonSurvival) → Voidf@7080tryToPreventDeath(en.mob.AmazonSurvival, tool.atk.AttackData, F64) → Boolf@7081onDie(en.mob.AmazonSurvival) → Voidf@7082applyBossRushModifier(en.mob.AmazonSurvival, Virtual[buff, cd, charge, delay, extraAtk, extraMob0, extraMob1, heal, invincibility, lock, max, mul, speed, teleportExit]) → Voidf@7083disposeGfx(en.mob.AmazonSurvival) → Voidf@7084getCLID(en.mob.AmazonSurvival) → I32f@7085serialize(en.mob.AmazonSurvival, hxbit.Serializer) → Voidf@7086getSerializeSchema(en.mob.AmazonSurvival) → hxbit.Schemaf@7087unserializeInit(en.mob.AmazonSurvival) → Voidf@7088unserialize(en.mob.AmazonSurvival, hxbit.Serializer) → Voidf@7089getEntityCLIDS(en.mob.AmazonSurvival) → hl.types.ArrayBytes_Int
Bindings
- static
f@7279__constructor__(en.mob.AmazonSurvival, pr.Level, I32, I32, I32, I32, Bool) → Void - static
f@7278create(pr.Level, I32, I32, I32, I32, Bool) → en.mob.AmazonSurvival