h3d.shader.Base2d
h3d.shader.Base2d
Inherits from: hxsl.Shader
Fields
| Name | Type | |
|---|---|---|
zValue__ | F64 | |
texture__ | h3d.mat.Texture | |
isRelative__ | Bool | |
color__ | h3d.Vector | |
absoluteMatrixA__ | h3d.Vector | |
absoluteMatrixB__ | h3d.Vector | |
filterMatrixA__ | h3d.Vector | |
filterMatrixB__ | h3d.Vector | |
hasUVPos__ | Bool | |
uvPos__ | h3d.Vector | |
killAlpha__ | Bool | |
pixelAlign__ | Bool | |
halfPixelInverse__ | h3d.Vector | |
viewport__ | h3d.Vector | |
| static | SRC | String |
| static | _SHADER | hxsl.SharedShader |
Protos
f@2759updateConstants(h3d.shader.Base2d, hxsl.Globals) → Voidf@2760getParamValue(h3d.shader.Base2d, I32) → Dynf@2761getParamFloatValue(h3d.shader.Base2d, I32) → F64
Bindings
- static
f@2762__constructor__(h3d.shader.Base2d) → Void