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h3d.shader.Base2d

h3d.shader.Base2d

Inherits from: hxsl.Shader

Fields

NameType
zValue__F64
texture__h3d.mat.Texture
isRelative__Bool
color__h3d.Vector
absoluteMatrixA__h3d.Vector
absoluteMatrixB__h3d.Vector
filterMatrixA__h3d.Vector
filterMatrixB__h3d.Vector
hasUVPos__Bool
uvPos__h3d.Vector
killAlpha__Bool
pixelAlign__Bool
halfPixelInverse__h3d.Vector
viewport__h3d.Vector
staticSRCString
static_SHADERhxsl.SharedShader

Protos

  • f@2759 updateConstants(h3d.shader.Base2d, hxsl.Globals) → Void
  • f@2760 getParamValue(h3d.shader.Base2d, I32) → Dyn
  • f@2761 getParamFloatValue(h3d.shader.Base2d, I32) → F64

Bindings

  • static f@2762 __constructor__(h3d.shader.Base2d) → Void