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User

User

Fields

NameType
flagshxbit.EnumFlagsData
userIdI32
deathMoneyI32
deathCellsI32
bossRuneActivatedI32
tutorialtool.Tutorial
countershaxe.ds.StringMap
storytool.StoryManager
itemMetatool.ItemMetaManager
userStatsUserStats
activeModshl.types.ArrayObj
heroSkinString
localAchievementshl.types.ArrayObj
gamepr.Game
mainGamepr.Game
mainGameDatatool.GameData
metahl.types.ArrayObj
metaItemshl.types.ArrayObj
npcshaxe.ds.EnumValueMap
achievementshl.types.ArrayObj
deathItemString
heroHeadSkinString
userSignalstool.signals.UserSignals
consecutiveCompletedRunsI32
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
static__clidI32

Protos

  • f@206 getHeroSkinInfos(User) → Virtual[colorMap, consoleCmdId, glowData, group, head, incompatibleHeads, item, model, onlyDefaultHead, scarfBlendMode, scarfs]
  • f@207 getHeroHeadSkinInfos(User) → Virtual[atlas, glowData, item, particleEffects, properties]
  • f@208 init(User) → Void
  • f@209 toString(User) → String
  • f@210 pickDeathMoney(User) → I32
  • f@211 pickDeathCells(User) → I32
  • f@212 pickDeathItem(User) → String
  • f@213 getDailyRewards(User) → hl.types.ArrayObj
  • f@214 getNextStepDailyReward(User) → Null
  • f@215 howManyDaysBeforeDailyRun(User) → Null
  • f@216 canPlayCustomGame(User) → Bool
  • f@217 br_enableOne(User) → Void
  • f@218 br_disableOne(User) → Void
  • f@219 br_setActivated(User, I32) → Void
  • f@220 br_hasAny(User) → Bool
  • f@221 br_hasAnyActivated(User) → Bool
  • f@222 br_numGot(User) → I32
  • f@223 br_numActivated(User) → I32
  • f@224 br_getDifficulty(User) → I32
  • f@225 br_getDifficultyData(User) → Virtual[aggressiveMobs, approxUpMobTierRatio, bossExtraLife, carriedInfection, cellDropMultiplier, difficultyLevel, eliteExtraLife, exitsLocked, extraElitesPerLevel, extraLootLevel, extraMobDensity, forgeCaps, fountainLockLevel, goldRatio, icon, id, levelSettings, levelsWithCursedMobsCap, maxUpLevelForStartItems, minAmuletLevel, name]
  • f@226 br_getGoldRatio(User) → F64
  • f@227 br_getBossExtraLife(User) → F64
  • f@228 br_getEliteExtraLife(User) → F64
  • f@229 br_getMaxUpLevelForStartItems(User) → I32
  • f@230 br_getExtraElites(User) → I32
  • f@231 br_exitsLocked(User) → Bool
  • f@232 br_getForgeCappedRatio(User, I32) → F64
  • f@233 br_hasInfection(User) → Bool
  • f@234 br_getExtraMobDensity(User) → F64
  • f@235 br_getExtraLootLevel(User) → I32
  • f@236 br_getCellMultiplier(User) → I32
  • f@237 br_getMaxLevelsWithCursedMobs(User) → I32
  • f@238 br_hasAggressiveMobs(User) → Bool
  • f@239 br_healFountainLockLevel(User) → I32
  • f@240 br_hasDifficultyBonus(User) → Bool
  • f@241 br_minAmuletLevel(User) → Null
  • f@242 getPokebombBlueprintFor(User, String, hl.types.ArrayObj) → String
  • f@243 listLootableMonstersOnDifficulty(User, I32, hl.types.ArrayObj) → hl.types.ArrayObj
  • f@244 countUnlockedSkin(User) → I32
  • f@245 newGame(User, I32, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], Bool, Bool, LaunchMode) → Void
  • f@246 endMainGame(User) → Void
  • f@247 prepareSave(User) → Bool
  • f@248 onReload(User) → Void
  • f@249 hasMainGame(User) → Bool
  • f@250 activateMainGame(User) → Void
  • f@251 global_incNpcProgress(User, NpcId) → Void
  • f@252 getCLID(User) → I32
  • f@253 serialize(User, hxbit.Serializer) → Void
  • f@254 getSerializeSchema(User) → hxbit.Schema
  • f@255 unserializeInit(User) → Void
  • f@256 unserialize(User, hxbit.Serializer) → Void
  • f@257 __string(User) → Bytes

Bindings

  • static f@5633 __constructor__(User) → Void