User
User
Fields
| Name | Type | |
|---|---|---|
flags | hxbit.EnumFlagsData | |
userId | I32 | |
deathMoney | I32 | |
deathCells | I32 | |
bossRuneActivated | I32 | |
tutorial | tool.Tutorial | |
counters | haxe.ds.StringMap | |
story | tool.StoryManager | |
itemMeta | tool.ItemMetaManager | |
userStats | UserStats | |
activeMods | hl.types.ArrayObj | |
heroSkin | String | |
localAchievements | hl.types.ArrayObj | |
game | pr.Game | |
mainGame | pr.Game | |
mainGameData | tool.GameData | |
meta | hl.types.ArrayObj | |
metaItems | hl.types.ArrayObj | |
npcs | haxe.ds.EnumValueMap | |
achievements | hl.types.ArrayObj | |
deathItem | String | |
heroHeadSkin | String | |
userSignals | tool.signals.UserSignals | |
consecutiveCompletedRuns | I32 | |
__uid | I32 | |
| “ | Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid] | |
| static | __clid | I32 |
Protos
f@206getHeroSkinInfos(User) → Virtual[colorMap, consoleCmdId, glowData, group, head, incompatibleHeads, item, model, onlyDefaultHead, scarfBlendMode, scarfs]f@207getHeroHeadSkinInfos(User) → Virtual[atlas, glowData, item, particleEffects, properties]f@208init(User) → Voidf@209toString(User) → Stringf@210pickDeathMoney(User) → I32f@211pickDeathCells(User) → I32f@212pickDeathItem(User) → Stringf@213getDailyRewards(User) → hl.types.ArrayObjf@214getNextStepDailyReward(User) → Nullf@215howManyDaysBeforeDailyRun(User) → Nullf@216canPlayCustomGame(User) → Boolf@217br_enableOne(User) → Voidf@218br_disableOne(User) → Voidf@219br_setActivated(User, I32) → Voidf@220br_hasAny(User) → Boolf@221br_hasAnyActivated(User) → Boolf@222br_numGot(User) → I32f@223br_numActivated(User) → I32f@224br_getDifficulty(User) → I32f@225br_getDifficultyData(User) → Virtual[aggressiveMobs, approxUpMobTierRatio, bossExtraLife, carriedInfection, cellDropMultiplier, difficultyLevel, eliteExtraLife, exitsLocked, extraElitesPerLevel, extraLootLevel, extraMobDensity, forgeCaps, fountainLockLevel, goldRatio, icon, id, levelSettings, levelsWithCursedMobsCap, maxUpLevelForStartItems, minAmuletLevel, name]f@226br_getGoldRatio(User) → F64f@227br_getBossExtraLife(User) → F64f@228br_getEliteExtraLife(User) → F64f@229br_getMaxUpLevelForStartItems(User) → I32f@230br_getExtraElites(User) → I32f@231br_exitsLocked(User) → Boolf@232br_getForgeCappedRatio(User, I32) → F64f@233br_hasInfection(User) → Boolf@234br_getExtraMobDensity(User) → F64f@235br_getExtraLootLevel(User) → I32f@236br_getCellMultiplier(User) → I32f@237br_getMaxLevelsWithCursedMobs(User) → I32f@238br_hasAggressiveMobs(User) → Boolf@239br_healFountainLockLevel(User) → I32f@240br_hasDifficultyBonus(User) → Boolf@241br_minAmuletLevel(User) → Nullf@242getPokebombBlueprintFor(User, String, hl.types.ArrayObj) → Stringf@243listLootableMonstersOnDifficulty(User, I32, hl.types.ArrayObj) → hl.types.ArrayObjf@244countUnlockedSkin(User) → I32f@245newGame(User, I32, Virtual[baseLootLevel, biome, bonusTripleScrollAfterBC, cellBonus, dlc, doubleUps, eliteRoomChance, eliteWanderChance, flagsProps, group, icon, id, index, loreDescriptions, mapDepth, minGold, mobDensity, mobs, name, nextLevels, parallax, props, quarterUpsBC3, quarterUpsBC4, specificLoots, specificSubBiome, transitionTo, tripleUps, worldDepth], Bool, Bool, LaunchMode) → Voidf@246endMainGame(User) → Voidf@247prepareSave(User) → Boolf@248onReload(User) → Voidf@249hasMainGame(User) → Boolf@250activateMainGame(User) → Voidf@251global_incNpcProgress(User, NpcId) → Voidf@252getCLID(User) → I32f@253serialize(User, hxbit.Serializer) → Voidf@254getSerializeSchema(User) → hxbit.Schemaf@255unserializeInit(User) → Voidf@256unserialize(User, hxbit.Serializer) → Voidf@257__string(User) → Bytes
Bindings
- static
f@5633__constructor__(User) → Void