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Power

Power

Fields

NameType
ownerEntity
tierI32
cdtool.Cooldown
destroyedBool
itemtool.InventItem
accuF64
__uidI32
Virtual[unserializeInit, unserialize, serialize, getSerializeSchema, getCLID, __uid]
static__clidI32

Protos

  • f@4297 shouldChangeLevelWithHero(Power) → Bool
  • f@4298 onReload(Power) → Void
  • f@4299 onHeroLevelChanged(Power, pr.Level) → Void
  • f@4300 onEnd(Power) → Void
  • f@4301 getModifiedDuration(Power, F64) → F64
  • f@4302 setDurationS(Power, F64) → Void
  • f@4303 destroy(Power) → Void
  • f@4304 onDispose(Power) → Void
  • f@4305 onCooldownEnd(Power, String, I32) → Void
  • f@4306 preUpdate(Power) → Void
  • f@4307 update(Power) → Void
  • f@4308 fixedUpdate(Power) → Void
  • f@4309 postUpdate(Power) → Void
  • f@4310 onOwnerDeath(Power) → Void
  • f@4311 onDurationEnd(Power) → Void
  • f@4312 secToFrames(Power, F64) → F64
  • f@4313 framesToSec(Power, F64) → F64
  • f@4314 getCLID(Power) → I32
  • f@4315 serialize(Power, hxbit.Serializer) → Void
  • f@4316 getSerializeSchema(Power) → hxbit.Schema
  • f@4317 unserializeInit(Power) → Void
  • f@4318 unserialize(Power, hxbit.Serializer) → Void

Bindings

  • static f@4319 __constructor__(Power, Entity, tool.InventItem) → Void