Main
Main
Inherits from: libs.Process
Fields
| Name | Type | |
|---|---|---|
options | Options | |
user | User | |
pixelScale | F64 | |
audio | Audio | |
uiManager | uicore.UIManager | |
mask | h2d.Object | |
loading | ui.Loading | |
prepareAssets | Bool | |
vpMask | h2d.Graphics | |
dailyParam | Virtual[date, index, runId, seed, user, validVersion] | |
streamStatus | tool.Result | |
mainSignals | tool.signals.MainSignals | |
waitToSave | Bool | |
waitToExit | I32 | |
onNextLoad | Fun | |
curProcess | libs.Process | |
isLoading | Bool | |
secondDone | Bool | |
| static | ME | Main |
| static | GAME_VERSION | I32 |
| static | saveScoreUnavailableWarningShown | Bool |
| static | openURL | Fun |
| static | openUrlInBrowser | Fun |
| static | canOpenURL | Fun |
Protos
f@5634checkSaveCompat(Main) → Voidf@5635createOptions(Main) → Voidf@5636initChroma(Main) → Voidf@5637onSecondFrame(Main) → Voidf@5638loadDailySeed(Main, Fun, Fun) → Voidf@5639onDispose(Main) → Voidf@5640cleanUser(Main) → Voidf@5641writeSave(Main) → Boolf@5642onExit(Main) → Boolf@5643initGlobalGameUI(Main) → Voidf@5644launchGame(Main, LaunchMode, Null, Null) → Voidf@5645getGame(Main, LaunchMode) → pr.Gamef@5647initGame(Main, LaunchMode, Bool, Bool, Bool) → pr.Gamef@5648localToGlobal(Main, h2d.Object, Ref, Ref) → h2d.col.Pointf@5649transition(Main, Null, Fun, Ref, Null, Virtual[bossRuneActivated, gameTimeS, level]) → Voidf@5650initLoading(Main) → Voidf@5651refreshLoadingText(Main) → Voidf@5652showLoading(Main, Null, Virtual[bossRuneActivated, gameTimeS, level]) → Voidf@5653hideLoading(Main) → Voidf@5654fadeIn(Main, Null, Virtual[bossRuneActivated, gameTimeS, level], Ref, Fun) → Voidf@5655fadeOut(Main, Ref) → Voidf@5656onResize(Main) → Voidf@5657update(Main) → Voidf@5658isStreamConfigured(Main) → Bool
Bindings
f@5646onNextLoad(Main, pr.Game) → Void- static
f@5807__constructor__(Main) → Void - static
f@5806canOpenURL() → Bool - static
f@5805openUrlInBrowser(String) → Void - static
f@5804openURL(String) → Void