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GameCinematic

GameCinematic

Inherits from: libs.Process

Fields

NameType
idString
cmlibs.misc.Cinematic
barsF64
topBarh2d.Bitmap
bottomBarh2d.Bitmap
timeTextui.Text
disableShowHUDBool
onSkipFun
skipFramesF64
skipTipui.ControlLabel
allowAutoSkipOptionBool
cancellableBool

Protos

  • f@4377 closeAllSays(GameCinematic) → Void
  • f@4378 disableBars(GameCinematic) → Void
  • f@4379 hideBars(GameCinematic, Fun) → Void
  • f@4380 showGameTime(GameCinematic) → Void
  • f@4381 checkForSpeedrun(GameCinematic, Fun) → Void
  • f@4382 toString(GameCinematic) → String
  • f@4383 onDispose(GameCinematic) → Void
  • f@4384 signal(GameCinematic, String) → Void
  • f@4385 onResize(GameCinematic) → Void
  • f@4386 repeat(GameCinematic, Fun, F64, F64) → Void
  • f@4387 heroWalkUntilEntity(GameCinematic, en.Hero, Entity, Ref, Ref, Fun) → Void
  • f@4388 heroWalkUntil(GameCinematic, en.Hero, F64, Null, Ref, Fun) → Void
  • f@4389 walkUntil(GameCinematic, Entity, F64, Null, F64, Bool, Ref, Fun) → Void
  • f@4390 heroPlayAnim(GameCinematic, en.Hero, String) → Void
  • f@4391 updateBars(GameCinematic) → Void
  • f@4392 postUpdate(GameCinematic) → Void
  • f@4393 update(GameCinematic) → Void
  • f@4394 onExit(GameCinematic) → Bool

Bindings

  • static f@4408 __constructor__(GameCinematic) → Void