GameCinematic
GameCinematic
Inherits from: libs.Process
Fields
| Name | Type | |
|---|---|---|
id | String | |
cm | libs.misc.Cinematic | |
bars | F64 | |
topBar | h2d.Bitmap | |
bottomBar | h2d.Bitmap | |
timeText | ui.Text | |
disableShowHUD | Bool | |
onSkip | Fun | |
skipFrames | F64 | |
skipTip | ui.ControlLabel | |
allowAutoSkipOption | Bool | |
cancellable | Bool |
Protos
f@4377closeAllSays(GameCinematic) → Voidf@4378disableBars(GameCinematic) → Voidf@4379hideBars(GameCinematic, Fun) → Voidf@4380showGameTime(GameCinematic) → Voidf@4381checkForSpeedrun(GameCinematic, Fun) → Voidf@4382toString(GameCinematic) → Stringf@4383onDispose(GameCinematic) → Voidf@4384signal(GameCinematic, String) → Voidf@4385onResize(GameCinematic) → Voidf@4386repeat(GameCinematic, Fun, F64, F64) → Voidf@4387heroWalkUntilEntity(GameCinematic, en.Hero, Entity, Ref, Ref, Fun) → Voidf@4388heroWalkUntil(GameCinematic, en.Hero, F64, Null, Ref, Fun) → Voidf@4389walkUntil(GameCinematic, Entity, F64, Null, F64, Bool, Ref, Fun) → Voidf@4390heroPlayAnim(GameCinematic, en.Hero, String) → Voidf@4391updateBars(GameCinematic) → Voidf@4392postUpdate(GameCinematic) → Voidf@4393update(GameCinematic) → Voidf@4394onExit(GameCinematic) → Bool
Bindings
- static
f@4408__constructor__(GameCinematic) → Void