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AssistModeData

AssistModeData

Fields

NameType
enabledBool
continueEnabledBool
gameContinueI32
easyParryBool
easyTrapBool
revealMapBool
trapDamageF64
enemyHealthF64
enemyDamageF64
lockMimicSpawnBool
modeAutoBool
autoBreakDoorsBool
slowerMobsBool

Protos

  • f@5793 clone(AssistModeData, Dyn) → Void

Bindings

  • static f@5794 __constructor__(AssistModeData, Dyn) → Void