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Dynamic Core Modding with DCCM (For Players)

info

This is a vastly simplified tutorial intended for non-technical people who want to play Dead Cells with DCCM mods. If you want to develop mods, read the similar tutorial for developers

Installing

Open up your game directory in your favorite file explorer. Then, go download the latest release of DCCM.

Make a subdirectory in the root of your game directory - call it coremod. Unzip the contents of the DCCM release to that directory. It should look like:

<DeadCellsGameRoot>
├─ coremod
│ ├─ core
│ │ ├─ native
│ │ │ └─ …
│ │ ├─ mdk
│ │ │ ├─ install.ps1
│ │ │ ├─ uninstall.ps1
│ │ │ └─ …
│ │ ├─ host
│ │ │ ├─ startup
│ │ │ │ ├─ DeadCellsModding.exe
│ │ │ │ └─ …
│ │ │ └─ …
│ │ └─ …
│ └─ …
├─ deadcells.exe
├─ deadcells_gl.exe
└─ …

Testing

Now, let's test and make sure it's functional. Find coremod/core/host/startup/DeadCellsModding.exe and run it to launch the game.

tip

When launching the game from now on, if you run deadcells.exe, the vanilla game will launch. Running the launcher in coremod/core/host/startup/ is the only way to launch the game modded.

When you launch the game, you should see a new menu item labeled "About Core Modding". If you don't, then DCCM wasn't installed correctly.

Core modding

Installing Mods

Follow the official docs.