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Resources

Heads up!

This page is still very much a work-in-progress.

Here's a smattering of related modding resources that can be of use:

Bytecode and code modding

  • DCDocs by N3rdL0rd
    • Generated API documentation from all the types and functions in the Dead Cells bytecode from Steam, for use as a modding reference
  • crashlink by N3rdL0rd
    • Command-line Hashlink bytecode utility

Dead Cells-specific Files

  • alivecells by N3rdL0rd
    • A collection of tools for working with Dead Cells' files that include:
    • PAKTool Extended
      • A modified .NET PAKTool based on the one in the base game's ModTools, but with v1 (stamped) PAK support
    • stamptool
      • A tool for calculating and extracting v1 PAK stamps
    • savetool
      • A utility that allows reading, extracting, and writing game save files, alongside conversion between game platforms (e.g. mobile -> PC)
  • SaveAlchemist by LAbare
    • A port of savetool to the browser

Modding Frameworks & Mods

Mod labels

Mods are labeled with:

  • [U] if they are unstable (e.g. frequent crashes, some things don't work)
  • [S] if they are stable (e.g. infrequent crashes occur, operates well the majority of the time)
  • [M] if they are mature (e.g. the mod has existed a while, is used by a large number of people, and does not crash frequently)
  • [?] if they are untested by the authors of ModDocCe

Some DCCM mods are bundled for distribution on the Steam Workshop, and if they are, a workshop link will be appended.

Dead Cells Core Modding (DCCM)

Docs - GitHub org

The first real modloader and modding framework for a Hashlink game, or, for that matter, for Dead Cells. Written by HKLab in C#, runs on the .NET VM.

There are more that I haven't had a chance to list here yet, so let me know if I've missed a mod you'd like to see on this list.

hlmod

GitHub - Nightly builds

A generic Hashlink modding framework powered by Python, and the spiritual successor to pyhl. Where DCCM is purpose-built for Dead Cells, hlmod aims to work across any Hashlink game. Very early in development, but any help is welcome!

  • dcmod by N3rdL0rd
    • The core Dead Cells base mod for hlmod. Currently it mostly provides quality-of-life hooks that mirror debug functionality written for DCCM.