Skip to main content

PS4/5

Dead Cells on the PS4/5 is shipped as a signed PKG. Inside of the PKG, there are native interfaces for all trophies (achievements), alongside a SELF (Signed ELF) binary that acts as the main entry point (eboot.bin) and the obligatory res.pak, which seems to be V0 but could possibly be V1.

Working with save data​

Emulator users​

If you're running Dead Cells in shadPS4, your save file is stored under the emulator's data directory at home/<user-id>/savedata/<title-id>/SAVEDATA00/ (on Linux this is typically ~/.local/share/shadPS4/home/1000/savedata/CUSA10484/SAVEDATA00/; on Windows, look under %appdata%/shadPS4/). Inside, user_0.dat is the actual save data, alongside options.json and the sce_sys/sce_backup directories that real PS4 hardware also produces.

note

CUSA10484 is the title ID observed for one regional release of Dead Cells - other regions may use a different CUSA***** ID. If your save isn't under that folder, check for other CUSA* directories under savedata/.

Real hardware​

On real PS4/PS5 hardware, save data lives in the same layout as above: /user/home/<user-id>/savedata/<title-id>/<savedata-dir>/, with the encrypted save container under that folder's sce_sys/ directory.

Official method (no jailbreak required): In the system Settings, go to Application Saved Data Management → Saved Data in System Storage → select Dead Cells → Copy to USB Storage Device. This writes the save to PS4/SAVEDATA/<user-id>/<title-id>/ on the USB drive, but the files are encrypted and signed to your account/console - they can't be read or edited directly without further decryption.

Jailbroken console (CFW like GoldHEN): Enable the FTP server (Settings → GoldHEN → Enable FTP server) and connect to browse /user/home/<user-id>/savedata/<title-id>/ directly - this mirrors the same folder layout as the shadPS4 save above. Homebrew tools like Apollo Save Tool can also export already-decrypted save files directly on-console.

PS5 jailbreaks are much more limited and firmware-dependent; if you've confirmed an equivalent process there, contributions to this doc are welcome.

eboot.bin​

This file, as previously mentioned, is a signed ELF that contains the HL/C compilation of the game. Sadly, this ELF does not contain DWARF symbols, or any other means to recover information so it's most likely impossible to see what's changed for PS4/5 in specific.

res.pak​

Mostly unremarkable, you can unpack this with any standard PAKTool or its forks.